TODO LIST ✅ #43
MatinAfzal
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Hey everyone!
I’m using this discussion as a TODO list where everyone can share their ideas and suggestions. Feel free to reply to this message with your thoughts, and I will review each idea. If it’s feasible and matches our goals, I’ll update this message and add the new TODO to the list.
Note that the order of the list isn’t fixed, and new ideas might be added and worked on sooner than the ones listed above, depending on their priority and feasibility.
TODO LIST:
Mouse Control for Ship Angle [ADDED ✅]
We could add mouse control to adjust the ship's angle. Currently, players use the keyboard to move and fire, but introducing mouse input for the ship's angle would make the controls feel more dynamic and interactive. Players could move the ship with the keyboard and aim the angle with the mouse for a more intuitive gameplay experience.
Alien Ship AI: Spawning and Chasing [ADDED ✅]
Since the aliens currently only come from top to bottom, we could implement a system where alien ships spawn outside the visible screen area and chase the player. These enemies would actively pursue the player and shoot at them, adding more challenge and variety to the gameplay. I’ve previously worked on a game called TheJumonRunner, where I used a simple algorithm to spawn enemies off-screen and make them follow the player. You can check out the project HERE, but keep in mind that the code is quite old and wasn’t written with best practices at the time!
Dynamic Backgrounds and New Areas [ADDED ✅]
Since the background is dynamic, we could create additional layers or images that represent different regions of space. As the player progresses further into the game, the background could change to show them traveling into new regions. This would help create a sense of progression and make the game feel more immersive. As the player moves higher in space, new, tougher enemies could spawn, increasing the challenge and keeping the game engaging.
Aim Mouse Cursor for Ship When Shooting [ADDED ✅]
Adding an aim mouse cursor for the ship while shooting could improve the accuracy and control of firing. Instead of shooting in fixed directions, players could aim directly at their targets using the mouse. This would allow for more strategic gameplay and a higher skill ceiling.
Shield Feature [ADDED ✅]
Introducing a shield mechanic could add more depth to the gameplay. There would be a charging bar that fills up when the player’s ship doesn’t get hit for a certain amount of time. Once fully charged, the shield could be activated, protecting the player from a fixed number of hits before deactivating. This would encourage players to play strategically and reward them for evading enemy attacks.
New Weapons [Double shot & Brust shot ADDED ✅]
New weapon mechanics could include dropping weapons like the hearts that were previously added to the game. When the player catches one of these weapons, they gain the ability to shoot powerful lasers, bombs, or other special weapons for a limited time. This would add variety to the gameplay and create exciting moments when players can use powerful attacks.
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