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[RFE] Inventory and quick select #30

@bczretribution

Description

@bczretribution

In addition to the ability to save individual forces, being able to create a personal inventory/roster or "favorites" list (of all of the units I actually own for example) that a user could then use to quick select from and create new forces for play.

stretch goals-

  1. The "Favorites" list could include sorting and organizing capability. the obvious would be to sort by weight or type. but additionally, being able to custom organize it in to groups or folders i.e. "my fast tanks" and "my sniper mechs" or alternatively "1st battalion" and "1st striker company" as two different examples as to how a user might organize the list. both methods could be accomplished functionally through the implementation of a simple, tierable folder structure. Each unit could show up in the folder as a simplified stat card (as it currently does in the forces interface) but with a button next to it to "add to force..."

  2. A create random force button that will randomly select a specified number of units from the favorites list. for example: if i have 14 units in my list, i could hit the random button, be prompted for how many units, enter "4", and be presented with a "force" of 4 of the 14 units. This selection should be exclusive (can not pick the same unit multiple times), though that could be a toggleable option instead.

2b) A stretch goal on the stretch goal if you will. Could set it to "remember" already selected units so that new forces could be generated from the favorites list without overlap. Continuing the prior example: I have 14 favorites, and use the random to create a force of 4 of them. For this example we will call this force A and it consists of units 13, 2, 5, and 8. With the proposed setting activated, hitting random again with a value of 5 this time would generate force B from the 10 remaining favorited units, 4, 1, 3, 10, and 11. This leaves only 5 units left unselected (6, 7, 9, 12, and 14), which then hitting the button a 3rd time with a selection criteria of 5, would create force C containing those final 5 units.

While some of this overlaps the functionality of MHQ, I think it still fits within the desired use case for mekbay as I understand it. The ability to quickly generate lists a user can play from at the table out of their inventory of models would allow quick setup at the table when making new scenario driven forces. Being able to exclusively select units will further improve on this for users that participate in certain styles of micro campaigns for persistent play styles. being able to randomly generate lists, can be helpful for users that are just looking to have a quick fun game and don't want to have to deal with the decision paralysis or time to design a force, and can lead to some silly and entertaining situations at the table that some players rather enjoy.

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