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Thanks for this very nice Qt3d material.
I successfully run it under GNU/Linux but can't make it work with MacOS.
Here is my log :
qml: [Resources] app:1:qrc:/
qml: [Resources] isGL33Core: 0, isGLES30: 1, isGLES20: 0.
qml: [Resources] assets:1:qrc:/
QOpenGLShader::compile(Fragment): ERROR: 0:1: '' : #version required and missing.
ERROR: 0:8: 'varying' : syntax error: syntax error
*** Problematic Fragment shader source code ***
#define lowp
#define mediump
#define highp
#line 1
uniform highp float qt_Opacity;
uniform mediump float relativeSizeX;
uniform mediump float relativeSizeY;
uniform mediump float spread;
uniform lowp vec4 color;
varying highp vec2 qt_TexCoord0;
highp float linearstep(highp float e0, highp float e1, highp float x) {
return clamp((x - e0) / (e1 - e0), 0.0, 1.0);
}
void main() {
lowp float alpha =
smoothstep(0.0, relativeSizeX, 0.5 - abs(0.5 - qt_TexCoord0.x)) *
smoothstep(0.0, relativeSizeY, 0.5 - abs(0.5 - qt_TexCoord0.y));
highp float spreadMultiplier = linearstep(spread, 1.0 - spread, alpha);
gl_FragColor = color * qt_Opacity * spreadMultiplier * spreadMultiplier;
}
***
No camera found and automatic aspect ratio requested
No Input Settings found, keyboard and mouse events won't be handled
It seems the shader variant is not correct but I couldn't see from where it is loaded.
My Qt version is 5.7.1 and my OpenGL version is supposed to be 4.1 (from this kb https://support.apple.com/en-us/HT202823)
However glxinfo give me this feedback :
OpenGL vendor string: Intel Inc.
OpenGL renderer string: Intel(R) Iris(TM) Graphics 6100
OpenGL version string: 2.1 INTEL-10.22.25
OpenGL shading language version string: 1.20
Thanks for your help.
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