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Issue with MacOS #8

@gcharbonnier

Description

@gcharbonnier

Thanks for this very nice Qt3d material.
I successfully run it under GNU/Linux but can't make it work with MacOS.
Here is my log :

qml: [Resources] app:1:qrc:/
qml: [Resources] isGL33Core: 0, isGLES30: 1, isGLES20: 0. 
qml: [Resources] assets:1:qrc:/
QOpenGLShader::compile(Fragment): ERROR: 0:1: '' :  #version required and missing.
ERROR: 0:8: 'varying' : syntax error: syntax error

*** Problematic Fragment shader source code ***
#define lowp
#define mediump
#define highp
#line 1

            uniform highp float qt_Opacity;
            uniform mediump float relativeSizeX;
            uniform mediump float relativeSizeY;
            uniform mediump float spread;
            uniform lowp vec4 color;
            varying highp vec2 qt_TexCoord0;

            highp float linearstep(highp float e0, highp float e1, highp float x) {
                return clamp((x - e0) / (e1 - e0), 0.0, 1.0);
            }

            void main() {
                lowp float alpha =
                    smoothstep(0.0, relativeSizeX, 0.5 - abs(0.5 - qt_TexCoord0.x)) *
                    smoothstep(0.0, relativeSizeY, 0.5 - abs(0.5 - qt_TexCoord0.y));

                highp float spreadMultiplier = linearstep(spread, 1.0 - spread, alpha);
                gl_FragColor = color * qt_Opacity * spreadMultiplier * spreadMultiplier;
            }
        

***
No camera found and automatic aspect ratio requested
No Input Settings found, keyboard and mouse events won't be handled

It seems the shader variant is not correct but I couldn't see from where it is loaded.
My Qt version is 5.7.1 and my OpenGL version is supposed to be 4.1 (from this kb https://support.apple.com/en-us/HT202823)

However glxinfo give me this feedback :

OpenGL vendor string: Intel Inc.
OpenGL renderer string: Intel(R) Iris(TM) Graphics 6100
OpenGL version string: 2.1 INTEL-10.22.25
OpenGL shading language version string: 1.20

Thanks for your help.

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