You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Was thinking if we catch a Null Pointer Exception, we can still issue a dummy IdleCommand to the Server (for like 15 seconds as a penalty). And then just reinstate the ship class to reset it (and call/ignore the register ship method)...
This would allow in most cases ships to continue and not be wiped out, especially in tournaments. This would go well with #98 too and prevent us from having to rerun rounds again for ships which crash out. Second chance built-in.
The text was updated successfully, but these errors were encountered:
Was thinking if we catch a Null Pointer Exception, we can still issue a dummy IdleCommand to the Server (for like 15 seconds as a penalty). And then just reinstate the ship class to reset it (and call/ignore the register ship method)...
This would allow in most cases ships to continue and not be wiped out, especially in tournaments. This would go well with #98 too and prevent us from having to rerun rounds again for ships which crash out. Second chance built-in.
The text was updated successfully, but these errors were encountered: