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In 1.12, a maximum of 50 events can be executed per tick due to LWJGLs buffer sizes. TASmod circumvents this limitation, by polling all inputs as they come in. You can see this in the form of GUIs. Moving the mouse and rearranging items is considered an event, so there are a finite amount of gui actions you can do within a tick. With TASmod you can do infinite actions which is not vanilla. Therefore, I should limit the amount of events that can be generated with TASmod.
Note
TASmod has some filtering built in, reducing the amount of events when recording guis in Tickrate 0
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