Open
Description
rather than panorama/images/hud/default/actionpanel/portrait_wide_png.vtex_c
it would be either panorama/images/hud/**HUD_SKIN**/actionpanel/portrait_wide_png.vtex_c
or even simply resource/flash3/images/hud_skins/**HUD_SKIN**/actionpanel/portrait_wide.png
Current way to hacky do it is listening to the inventory_update
event, and have a hardcoded database of items_game.txt
to get the correct pathings to the images.
- Wait for valve to let us do this correctly
- Get this working as a proof of concept
- For the time being, get the rest of item_games.txt hardcoded
-
Get the rest of the images into the correct folder, with a panorama file to compile them allSwitch everything toraw://
so we don't need to.