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Use CreateUnit instead of native neutral mechanics for Chapter 3 #569

@RobinKa

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@RobinKa

Turns out CreateUnit works just fine with neutrals. We should use that instead of relying on the native respawn mechanism as that is waaaay less complicated and more reliable.

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effort-high100+ line changes, requiring new systems or big changes of existing systemsenhancementNew feature or requestprio-mediumBreaks the game occasionally but usually not in normal playthrough, major cosmetic changes

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