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Releases: Muscipular/cgmsv-lua

v0.1.22

23 Dec 12:25
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v0.1.22 Pre-release
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[+] Skill.SetMaxLevel

v0.1.21

23 Dec 11:22
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v0.1.21 Pre-release
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[+] 技能等级自定义
[+] Skill.GetMaxSkillLevelOfJob
[+] Skill.GetSkillIndex
[+] Skill.SetExpForLv

v0.1.20

23 Dec 07:28
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v0.1.20 Pre-release
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[#] 老LUA兼容性修复
[#] 修复登出导致崩端问题

v0.1.19

21 Dec 05:15
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v0.1.19 Pre-release
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[#] 修复关闭服务器时可能保存假人数据的问题
[+] NL.RegBeforeCharaSaveEvent 保存角色事件
[+] NL.RegCharaSavedEvent 角色保存后事件
[+] Char.SaveToDb 保存用户数据到数据库(异步操作)
[+] OrderedCallback 用于定义事件优先级
[+] 事件系统添加优先级支持

v0.1.18

21 Dec 04:54
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v0.1.18 Pre-release
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[#] 修复关闭服务器时可能保存假人数据的问题
[+] NL.RegBeforeCharaSaveEvent 保存角色事件
[+] NL.RegCharaSavedEvent 角色保存后事件
[+] Char.SaveToDb 保存用户数据到数据库(异步操作)
[+] OrderedCallback 用于定义事件优先级
[+] 事件系统添加优先级支持

v0.1.17

17 Dec 04:12
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v0.1.17 Pre-release
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[#] 伤害事件bug修复,TalkEvent支持返回nil
[+] NLG.OpenBank 打开银行
[#] 添加Itemset相关常量
[+] Battle.GetRandomShotHit 获取乱射当前命中次数,Damage事件中生效
[#] 调整背包模块处理,支持lua生成的物品(ID<0)
[#] 其他bug修复

v0.1.16

09 Dec 04:23
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v0.1.16 Pre-release
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[+] Assets支持
[+] 添加MT19937随机算法
[+] 新增NL.RegBattleSurpriseEvent 偷袭事件
[+] Map.GetDungeonExpireTimeByDungeonId(dungeonId)
[+] Map.GetDungeonExpireAtByDungeonId(dungeonId)
[+] Map.SetDungeonExpireAtByDungeonId(dungeonId, time)
[+] CharExt:setTmpData(charIndex, field, value)
[+] CharExt:getTmpData(charIndex, field)
[#] BATTLE.PVE修复BUG
[#] 修复一个Char.GetEmptyPetSlot相当智障的bug
[#] 修复Char.TradeItem报错
[#] NPC菜单修复
[#] 重命名模块adminTest => adminCommands

v0.1.15

04 Dec 12:03
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v0.1.15 Pre-release
Pre-release

[#] 修复Exp事件的bug
[#] 修正部分伤害溢出
[+] Tech.GetTechIndex 获取TechIndex
[+] Tech.GetData 获取Tech数据
[#] 调整NLG.SetCriticalDamageAddition参数,支持暴击倍率模式
[#] 修复离队的问题

v0.1.13

24 Nov 17:38
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v0.1.13 Pre-release
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[+] NLG.SetPetRandomShot 是否允许宠物使用乱射
[+] NLG.SetCriticalDamageAddition 是否禁用暴击额外增伤
[#] 尝试修复部分情况下msg为空的问题
[#] 修复原地登录可能导致bug

v0.1.12

18 Nov 04:07
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v0.1.12 Pre-release
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[#] 修复windows server启动崩端的问题
[+] Data.GetEnemyBaseIdByEnemyId
[+] Data.GetEnemyBaseIndexByEnemyId
[+] Delegate.RegDelAllOutEvent
[+] NL.RegCalcFpConsumeEvent
[+] NL.RegCalcCriticalRateEvent
[#] 修改 Battle.COM_LIST 为 CONST.BATTLE_COM
[#] 修复BATTLE.PVE的等级BUG