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progression.java
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package com.example.roguecraftplugin;
public class ProgressionManager {
private RoguecraftPlugin plugin;
private SkillManager skillManager;
public ProgressionManager(RoguecraftPlugin plugin, SkillManager skillManager) {
this.plugin = plugin;
this.skillManager = skillManager;
}
public void gainExperience(Player player, int experienceGain) {
RoguecraftPlayerData playerData = plugin.getPlayerData(player);
playerData.grantExperience(experienceGain);
checkLevelUp(player, playerData);
}
private void checkLevelUp(Player player, RoguecraftPlayerData playerData) {
int currentLevel = playerData.getLevel();
int requiredExperience = getRequiredExperience(currentLevel);
if (playerData.getTotalExperience() >= requiredExperience) {
playerData.setLevel(currentLevel + 1);
player.sendMessage("Congratulations, you've leveled up to level " + (currentLevel + 1) + "!");
handleLevelUp(player, playerData);
}
}
private int getRequiredExperience(int level) {
// Implement the logic to calculate the required experience for the next level
return 100 * level;
}
private void handleLevelUp(Player player, RoguecraftPlayerData playerData) {
// Grant the player a skill point to spend on new skills or skill upgrades
playerData.grantSkillPoint();
// Potentially grant the player other bonuses, such as attribute points or gear upgrades
}
}