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TilesRenderer: "ADD" seems to always load all child tiles #1209

@manisandro

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@manisandro

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Hi

I'd like to write a plugin with a calculateTileViewError function which returns inView: false if the tile is farther away than a certain distance from the camera. As far as I can see in the current implementation [1], a plugin can only override inView to true, but not to false if the tile volume was above found to intersect the frustum.

Is it possible with the current plugin mechanism to implement hiding of far away tiles?

[1] https://github.com/NASA-AMMOS/3DTilesRendererJS/blob/master/src/three/renderer/TilesRenderer.js#L973

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Library Version

0.4.11

Three.js Version

0.170.0

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