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Difficulties to render multiple 3dtiles with shared queues in VR #1214

@AnthonyGlt

Description

@AnthonyGlt

Description

I've opened this PR concerning the usage of shared queues on our project
iTowns/itowns#2579

We are meeting difficulties with the optimization of shared queues as defined here:
https://github.com/NASA-AMMOS/3DTilesRendererJS?tab=readme-ov-file#multiple-tilesrenderers-with-shared-caches-and-queues

And the VR workaround
#213 (comment)

The queues management is becoming a bit complicated.

Since the mentioned issue above, did you find a better way to handle the VR ?

Thank you :)

Reproduction steps

  1. Share the downloadQueue and parseQueue
  2. Use VR
  3. Conflict in the queues management

Code

// code goes here

Live example

https://www.itowns-project.org/itowns/dev/examples/index.html#3dtiles_loader

Screenshots & Tile Set

No response

Library Version

0.4.7

Three.js Version

0.174.0

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