PhysX and Flow GPU Source Code Now Available! #384
Replies: 6 comments 7 replies
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ahahah thats noice |
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Great! Thank you for your work! |
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Cool stuff! |
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cuda 12.8.1 still has "treat warning as error " (vs2022 x64) |
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Guys, port this to Vulkan so everyone can enjoy it |
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Hello, dear @amoravanszky and big thanks for this update! And sorry for the direct tagging interrupting you! They provides cool solutions for a lot of physics stuff like deformable bodies, softbodies, fluids, etc. |
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Since the release of PhysX SDK 4.0 in December 2018, NVIDIA PhysX has been available as open source under the BSD-3 license—with one key exception: the GPU simulation kernel source code was not included.
That changes today.
We’re excited to share that the latest update to the PhysX SDK now includes all the GPU source code, fully licensed under BSD-3!
With over 500 CUDA kernels powering features such as rigid body dynamics, fluid simulation, and deformable objects, GPU PhysX represents one of the most advanced real-time simulation use cases of CUDA and GPU programming. We hope this release will be a valuable resource for learning, experimentation, and development across the community.
In addition, we’re also open-sourcing the full GPU compute shader implementation of the Flow SDK, our real-time, sparse grid–based fluid simulation library.
We can’t wait to see what you build with it. Explore, experiment—and feel free to post issues or feedback right here on GitHub!
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