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At small timestep values, the speeds at which a rigid body and deformable volume fall do not match up. This happens even when linear damping is set to 0. It's unclear why this happens, perhaps some sort of precision loss due to floating point error. Is this behavior expected? Would this be a bug of some sort?
Here is a video demonstrating the issue:
demo.mp4
The blue sphere is the deformable, the orange is a rigid body. When the time step is 0.001, the two bodies fall at approximately the same speed, but when the step is decreased to 0.00001, they are noticeably out of sync.
Working based off of 5ca9f47, here is a patch for the SnippetDeformableVolume snippet that I used to create these two tests:
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At small timestep values, the speeds at which a rigid body and deformable volume fall do not match up. This happens even when linear damping is set to 0. It's unclear why this happens, perhaps some sort of precision loss due to floating point error. Is this behavior expected? Would this be a bug of some sort?
Here is a video demonstrating the issue:
demo.mp4
The blue sphere is the deformable, the orange is a rigid body. When the time step is 0.001, the two bodies fall at approximately the same speed, but when the step is decreased to 0.00001, they are noticeably out of sync.
Working based off of 5ca9f47, here is a patch for the SnippetDeformableVolume snippet that I used to create these two tests:
Patch
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