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Build.bat of flow solution cannot build #458

@daszzzpg

Description

@daszzzpg

Library and Version

Flow 2.2.0, PhysX SDK5.6.0 release

Operating System

win11

Steps to Trigger Behavior

click build.bat

Code Snippet to Reproduce Behavior

`Running packman in preparation for premake ...
Microsoft Visual Studio version: vs2022
Install directory: C:\Program Files\Microsoft Visual Studio\2022\Community
cl.exe path: "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\bin\HostX64\x64\cl.exe"
MSBuild.exe path: "C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe"
Building configurations...
    Baking nvflowshadercompiler...
    Baking nvflowshadertool...
    Baking nvflow...
    Baking nvflow_rtx...
    Baking nvflowext...
    Baking nvflowext_rtx...
    Baking nvfloweditor...
    Baking usages...
Running action 'vs2022'...
Generated _compiler/vs2022/nvflow.sln...
Generated _compiler/vs2022/nvflowshadercompiler/nvflowshadercompiler.vcxproj...
Generated _compiler/vs2022/nvflowshadercompiler/nvflowshadercompiler.vcxproj.filters...
Generated _compiler/vs2022/nvflowshadertool/nvflowshadertool.vcxproj...
Generated _compiler/vs2022/nvflowshadertool/nvflowshadertool.vcxproj.filters...
Generated _compiler/vs2022/nvflow/nvflow.vcxproj...
Generated _compiler/vs2022/nvflow/nvflow.vcxproj.filters...
Generated _compiler/vs2022/nvflow_rtx/nvflow_rtx.vcxproj...
Generated _compiler/vs2022/nvflow_rtx/nvflow_rtx.vcxproj.filters...
Generated _compiler/vs2022/nvflowext/nvflowext.vcxproj...
Generated _compiler/vs2022/nvflowext/nvflowext.vcxproj.filters...
Generated _compiler/vs2022/nvflowext_rtx/nvflowext_rtx.vcxproj...
Generated _compiler/vs2022/nvflowext_rtx/nvflowext_rtx.vcxproj.filters...
Generated _compiler/vs2022/nvfloweditor/nvfloweditor.vcxproj...
Generated _compiler/vs2022/nvfloweditor/nvfloweditor.vcxproj.filters...
Done (158ms).
Press any key to continue . . .
MSBuild version 17.14.19+164abd434 for .NET Framework
Build started 2025/10/20 21:02:55.

Project "C:\DEV\volume\flow\_compiler\vs2022\nvflow.sln" on node 1 (default targets).
ValidateSolutionConfiguration:
  Building solution configuration "debug|x64".
Project "C:\DEV\volume\flow\_compiler\vs2022\nvflow.sln" (1) is building "C:\DEV\volume\flow\_compiler\vs2022\nvfloweditor\nvfloweditor.vcxproj.metaproj" (2) on node 1 (default ta
rgets).
Project "C:\DEV\volume\flow\_compiler\vs2022\nvfloweditor\nvfloweditor.vcxproj.metaproj" (2) is building "C:\DEV\volume\flow\_compiler\vs2022\nvflowext\nvflowext.vcxproj.metaproj"
 (3) on node 1 (default targets).
Project "C:\DEV\volume\flow\_compiler\vs2022\nvflowext\nvflowext.vcxproj.metaproj" (3) is building "C:\DEV\volume\flow\_compiler\vs2022\nvflow_rtx\nvflow_rtx.vcxproj.metaproj" (4)
 on node 1 (default targets).
Project "C:\DEV\volume\flow\_compiler\vs2022\nvflow_rtx\nvflow_rtx.vcxproj.metaproj" (4) is building "C:\DEV\volume\flow\_compiler\vs2022\nvflow\nvflow.vcxproj.metaproj" (5) on no
de 1 (default targets).
Project "C:\DEV\volume\flow\_compiler\vs2022\nvflow\nvflow.vcxproj.metaproj" (5) is building "C:\DEV\volume\flow\_compiler\vs2022\nvflowshadertool\nvflowshadertool.vcxproj.metapro
j" (6) on node 1 (default targets).
Project "C:\DEV\volume\flow\_compiler\vs2022\nvflowshadertool\nvflowshadertool.vcxproj.metaproj" (6) is building "C:\DEV\volume\flow\_compiler\vs2022\nvflowshadercompiler\nvflowsh
adercompiler.vcxproj" (7) on node 1 (default targets).
PrepareForBuild:
  Creating directory "C:\DEV\volume\flow\_compiler\vs2022\nvflowshadercompiler\..\..\..\_build\intermediate\windows-x86_64\nvflowshadercompiler\x86_64\debug\".
  Structured output is enabled. The formatting of compiler diagnostics will reflect the error hierarchy. See https://aka.ms/cpp/structured-output for more details.
  Creating directory "C:\DEV\volume\flow\_compiler\vs2022\nvflowshadercompiler\..\..\..\_build\windows-x86_64\debug\".
  Creating directory "C:\DEV\volume\flow\_compiler\vs2022\nvflowshadercompiler\..\..\..\_build\intermediate\windows-x86_64\nvflowshadercompiler\x86_64\debug\nvflowsh.B38B21A2.tlog\"
  .
InitializeBuildStatus:
  Creating "C:\DEV\volume\flow\_compiler\vs2022\nvflowshadercompiler\..\..\..\_build\intermediate\windows-x86_64\nvflowshadercompiler\x86_64\debug\nvflowsh.B38B21A2.tlog\unsuccessfu
  lbuild" because "AlwaysCreate" was specified.
  Touching "C:\DEV\volume\flow\_compiler\vs2022\nvflowshadercompiler\..\..\..\_build\intermediate\windows-x86_64\nvflowshadercompiler\x86_64\debug\nvflowsh.B38B21A2.tlog\unsuccessfu
  lbuild".
PreBuildEvent:
  IF NOT EXIST ..\..\..\_build\windows-x86_64\debug (mkdir ..\..\..\_build\windows-x86_64\debug)
  IF EXIST ..\..\..\external\slang\bin\slang.dll\ (xcopy /Q /E /Y /I ..\..\..\external\slang\bin\slang.dll ..\..\..\_build\windows-x86_64\debug > nul) ELSE (xcopy /Q /Y /I ..\..\..\ex
  ternal\slang\bin\slang.dll ..\..\..\_build\windows-x86_64\debug > nul)
  IF EXIST ..\..\..\external\slang\bin\slang-glslang.dll\ (xcopy /Q /E /Y /I ..\..\..\external\slang\bin\slang-glslang.dll ..\..\..\_build\windows-x86_64\debug > nul) ELSE (xcopy /Q /
  Y /I ..\..\..\external\slang\bin\slang-glslang.dll ..\..\..\_build\windows-x86_64\debug > nul)
  :VCEnd
ClCompile:
  C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\bin\HostX64\x64\CL.exe /c /I..\..\..\shared /I..\..\..\include\nvflow /I..\..\..\include\nvflow\sha
  ders /I"..\..\..\_generated\windows-x86_64\debug" /I..\..\..\external\slang\include /ZI /JMC /nologo /W3 /WX /diagnostics:column /Od /D _DEBUG /D _HAS_EXCEPTIONS=0 /D _UNICODE /D UN
  ICODE /Gm- /RTC1 /MTd /GS /fp:fast /Zc:wchar_t /Zc:forScope /Zc:inline /GR- /Fo"C:\DEV\volume\flow\_compiler\vs2022\nvflowshadercompiler\..\..\..\_build\intermediate\windows-x86_6
  4\nvflowshadercompiler\x86_64\debug\\" /Fd"C:\DEV\volume\flow\_compiler\vs2022\nvflowshadercompiler\..\..\..\_build\intermediate\windows-x86_64\nvflowshadercompiler\x86_64\debug\v
  c143.pdb" /external:W3 /Gd /TP /wd4550 /wd4392 /FC /errorReport:queue ..\..\..\shared\NvFlowPreprocessor.cpp ..\..\..\shared\NvFlowString.cpp ..\..\..\source\nvflowshadercompiler\Nv
  FlowShaderCompiler.cpp ..\..\..\source\nvflowshadercompiler\ShaderPreprocessor.cpp ..\..\..\source\nvflowshadercompiler\ShaderPreprocessorHeaderGen.cpp ..\..\..\source\nvflowshaderc
  ompiler\SlangCompiler.cpp
  NvFlowPreprocessor.cpp
  NvFlowString.cpp
  NvFlowShaderCompiler.cpp
  ShaderPreprocessor.cpp
  ShaderPreprocessorHeaderGen.cpp
  SlangCompiler.cpp
  Generating Code...
Link:
  C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\bin\HostX64\x64\link.exe /ERRORREPORT:QUEUE /OUT:"C:\DEV\volume\flow\_compiler\vs2022\nvflowshade
  rcompiler\..\..\..\_build\windows-x86_64\debug\nvflowshadercompiler.exe" /INCREMENTAL:NO /NOLOGO /LIBPATH:..\..\..\external\slang\lib slang.lib kernel32.lib user32.lib gdi32.lib win
  spool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /
  DEBUG /PDB:"C:\DEV\volume\flow\_compiler\vs2022\nvflowshadercompiler\..\..\..\_build\windows-x86_64\debug\nvflowshadercompiler.pdb" /SUBSYSTEM:CONSOLE /TLBID:1 /DYNAMICBASE /NXCOM
  PAT /IMPLIB:"C:\DEV\volume\flow\_compiler\vs2022\nvflowshadercompiler\..\..\..\_build\windows-x86_64\debug\nvflowshadercompiler.lib" /MACHINE:X64 "C:\DEV\volume\flow\_compiler\v
  s2022\nvflowshadercompiler\..\..\..\_build\intermediate\windows-x86_64\nvflowshadercompiler\x86_64\debug\NvFlowPreprocessor.obj"
  "C:\DEV\volume\flow\_compiler\vs2022\nvflowshadercompiler\..\..\..\_build\intermediate\windows-x86_64\nvflowshadercompiler\x86_64\debug\NvFlowString.obj"
  "C:\DEV\volume\flow\_compiler\vs2022\nvflowshadercompiler\..\..\..\_build\intermediate\windows-x86_64\nvflowshadercompiler\x86_64\debug\NvFlowShaderCompiler.obj"
  "C:\DEV\volume\flow\_compiler\vs2022\nvflowshadercompiler\..\..\..\_build\intermediate\windows-x86_64\nvflowshadercompiler\x86_64\debug\ShaderPreprocessor.obj"
  "C:\DEV\volume\flow\_compiler\vs2022\nvflowshadercompiler\..\..\..\_build\intermediate\windows-x86_64\nvflowshadercompiler\x86_64\debug\ShaderPreprocessorHeaderGen.obj"
  "C:\DEV\volume\flow\_compiler\vs2022\nvflowshadercompiler\..\..\..\_build\intermediate\windows-x86_64\nvflowshadercompiler\x86_64\debug\SlangCompiler.obj"
NvFlowPreprocessor.obj : warning LNK4075: ignoring '/EDITANDCONTINUE' due to '/INCREMENTAL:NO' specification [C:\DEV\volume\flow\_compiler\vs2022\nvflowshadercompiler\nvflowshaderco
mpiler.vcxproj]
  nvflowshadercompiler.vcxproj -> C:\DEV\volume\flow\_build\windows-x86_64\debug\nvflowshadercompiler.exe
FinalizeBuildStatus:
  Deleting file "C:\DEV\volume\flow\_compiler\vs2022\nvflowshadercompiler\..\..\..\_build\intermediate\windows-x86_64\nvflowshadercompiler\x86_64\debug\nvflowsh.B38B21A2.tlog\unsucc
  essfulbuild".
  Touching "C:\DEV\volume\flow\_compiler\vs2022\nvflowshadercompiler\..\..\..\_build\intermediate\windows-x86_64\nvflowshadercompiler\x86_64\debug\nvflowsh.B38B21A2.tlog\nvflowshade
  rcompiler.lastbuildstate".
Done Building Project "C:\DEV\volume\flow\_compiler\vs2022\nvflowshadercompiler\nvflowshadercompiler.vcxproj" (default targets).

Project "C:\DEV\volume\flow\_compiler\vs2022\nvflowshadertool\nvflowshadertool.vcxproj.metaproj" (6) is building "C:\DEV\volume\flow\_compiler\vs2022\nvflowshadertool\nvflowshader
tool.vcxproj" (8) on node 1 (default targets).
PrepareForBuild:
  Creating directory "C:\DEV\volume\flow\_compiler\vs2022\nvflowshadertool\..\..\..\_build\intermediate\windows-x86_64\nvflowshadertool\x86_64\debug\".
  Structured output is enabled. The formatting of compiler diagnostics will reflect the error hierarchy. See https://aka.ms/cpp/structured-output for more details.
  Creating directory "C:\DEV\volume\flow\_compiler\vs2022\nvflowshadertool\..\..\..\_build\intermediate\windows-x86_64\nvflowshadertool\x86_64\debug\nvflowshadertool.tlog\".
InitializeBuildStatus:
  Creating "C:\DEV\volume\flow\_compiler\vs2022\nvflowshadertool\..\..\..\_build\intermediate\windows-x86_64\nvflowshadertool\x86_64\debug\nvflowshadertool.tlog\unsuccessfulbuild" b
  ecause "AlwaysCreate" was specified.
  Touching "C:\DEV\volume\flow\_compiler\vs2022\nvflowshadertool\..\..\..\_build\intermediate\windows-x86_64\nvflowshadertool\x86_64\debug\nvflowshadertool.tlog\unsuccessfulbuild".
ClCompile:
  C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\bin\HostX64\x64\CL.exe /c /I..\..\..\shared /I..\..\..\include\nvflow /I..\..\..\include\nvflow\sha
  ders /I"..\..\..\_generated\windows-x86_64\debug" /ZI /JMC /nologo /W3 /WX /diagnostics:column /Od /D _DEBUG /D _HAS_EXCEPTIONS=0 /D _UNICODE /D UNICODE /Gm- /RTC1 /MTd /GS /fp:fast
   /Zc:wchar_t /Zc:forScope /Zc:inline /GR- /Fo"C:\DEV\volume\flow\_compiler\vs2022\nvflowshadertool\..\..\..\_build\intermediate\windows-x86_64\nvflowshadertool\x86_64\debug\\" /Fd
  "C:\DEV\volume\flow\_compiler\vs2022\nvflowshadertool\..\..\..\_build\intermediate\windows-x86_64\nvflowshadertool\x86_64\debug\vc143.pdb" /external:W3 /Gd /TP /wd4550 /wd4392 /FC
   /errorReport:queue ..\..\..\shared\NvFlowPreprocessor.cpp ..\..\..\shared\NvFlowString.cpp ..\..\..\source\nvflowshadertool\NvFlowProcess.cpp ..\..\..\source\nvflowshadertool\NvFlo
  wShaderTool.cpp
  NvFlowPreprocessor.cpp
  NvFlowString.cpp
  NvFlowProcess.cpp
  NvFlowShaderTool.cpp
  Generating Code...
Link:
  C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\bin\HostX64\x64\link.exe /ERRORREPORT:QUEUE /OUT:"C:\DEV\volume\flow\_compiler\vs2022\nvflowshade
  rtool\..\..\..\_build\windows-x86_64\debug\nvflowshadertool.exe" /INCREMENTAL:NO /NOLOGO kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.l
  ib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /DEBUG /PDB:"C:\DEV\volume\flow\_compiler\vs2022\nvflo
  wshadertool\..\..\..\_build\windows-x86_64\debug\nvflowshadertool.pdb" /SUBSYSTEM:CONSOLE /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"C:\DEV\volume\flow\_compiler\vs2022\nvflowshader
  tool\..\..\..\_build\windows-x86_64\debug\nvflowshadertool.lib" /MACHINE:X64 "C:\DEV\volume\flow\_compiler\vs2022\nvflowshadertool\..\..\..\_build\intermediate\windows-x86_64\nvfl
  owshadertool\x86_64\debug\NvFlowPreprocessor.obj"
  "C:\DEV\volume\flow\_compiler\vs2022\nvflowshadertool\..\..\..\_build\intermediate\windows-x86_64\nvflowshadertool\x86_64\debug\NvFlowString.obj"
  "C:\DEV\volume\flow\_compiler\vs2022\nvflowshadertool\..\..\..\_build\intermediate\windows-x86_64\nvflowshadertool\x86_64\debug\NvFlowProcess.obj"
  "C:\DEV\volume\flow\_compiler\vs2022\nvflowshadertool\..\..\..\_build\intermediate\windows-x86_64\nvflowshadertool\x86_64\debug\NvFlowShaderTool.obj"
NvFlowPreprocessor.obj : warning LNK4075: ignoring '/EDITANDCONTINUE' due to '/INCREMENTAL:NO' specification [C:\DEV\volume\flow\_compiler\vs2022\nvflowshadertool\nvflowshadertool.v
cxproj]
  nvflowshadertool.vcxproj -> C:\DEV\volume\flow\_build\windows-x86_64\debug\nvflowshadertool.exe
FinalizeBuildStatus:
  Deleting file "C:\DEV\volume\flow\_compiler\vs2022\nvflowshadertool\..\..\..\_build\intermediate\windows-x86_64\nvflowshadertool\x86_64\debug\nvflowshadertool.tlog\unsuccessfulbui
  ld".
  Touching "C:\DEV\volume\flow\_compiler\vs2022\nvflowshadertool\..\..\..\_build\intermediate\windows-x86_64\nvflowshadertool\x86_64\debug\nvflowshadertool.tlog\nvflowshadertool.las
  tbuildstate".
Done Building Project "C:\DEV\volume\flow\_compiler\vs2022\nvflowshadertool\nvflowshadertool.vcxproj" (default targets).

Done Building Project "C:\DEV\volume\flow\_compiler\vs2022\nvflowshadertool\nvflowshadertool.vcxproj.metaproj" (default targets).

Project "C:\DEV\volume\flow\_compiler\vs2022\nvflow\nvflow.vcxproj.metaproj" (5) is building "C:\DEV\volume\flow\_compiler\vs2022\nvflow\nvflow.vcxproj" (9) on node 1 (default tar
gets).
PrepareForBuild:
  Creating directory "C:\DEV\volume\flow\_compiler\vs2022\nvflow\..\..\..\_build\intermediate\windows-x86_64\nvflow\x86_64\debug\".
  Structured output is enabled. The formatting of compiler diagnostics will reflect the error hierarchy. See https://aka.ms/cpp/structured-output for more details.
  Creating directory "C:\DEV\volume\flow\_compiler\vs2022\nvflow\..\..\..\_build\intermediate\windows-x86_64\nvflow\x86_64\debug\nvflow.tlog\".
InitializeBuildStatus:
  Creating "C:\DEV\volume\flow\_compiler\vs2022\nvflow\..\..\..\_build\intermediate\windows-x86_64\nvflow\x86_64\debug\nvflow.tlog\unsuccessfulbuild" because "AlwaysCreate" was spec
  ified.
  Touching "C:\DEV\volume\flow\_compiler\vs2022\nvflow\..\..\..\_build\intermediate\windows-x86_64\nvflow\x86_64\debug\nvflow.tlog\unsuccessfulbuild".
PreBuildEvent:
  "../../../_build/windows-x86_64/debug/nvflowshadertool.exe" "../../../_generated/windows-x86_64/debug" "../../../source/nvflow/NvFlow.nfproj"
  :VCEnd
  NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/SparseClearTexture1CS.hlsl" "../../../_gene
  rated/windows-x86_64/debug/nvflow/../../../source/nvflow/shaders/SparseClearTexture1CS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../include/nvflow/n
  anovdb/" "../../../source/nvflow/" "../../../source/nvflow/shaders/"
         Building ../../../source/nvflow/../../../source/nvflow/shaders/SparseClearTexture1CS.hlsl

  NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/SparseCS.hlsl" "../../../_generated/windows
  -x86_64/debug/nvflow/../../../source/nvflow/shaders/SparseCS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../include/nvflow/nanovdb/" "../../../source/
  nvflow/" "../../../source/nvflow/shaders/"
         Building ../../../source/nvflow/../../../source/nvflow/shaders/SparseCS.hlsl

  NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/SparseClearNew1CS.hlsl" "../../../_generate
  d/windows-x86_64/debug/nvflow/../../../source/nvflow/shaders/SparseClearNew1CS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../include/nvflow/nanovdb/"
   "../../../source/nvflow/" "../../../source/nvflow/shaders/"
         Building ../../../source/nvflow/../../../source/nvflow/shaders/SparseClearNew1CS.hlsl

  NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/SparseClearNew2CS.hlsl" "../../../_generate
  d/windows-x86_64/debug/nvflow/../../../source/nvflow/shaders/SparseClearNew2CS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../include/nvflow/nanovdb/"
   "../../../source/nvflow/" "../../../source/nvflow/shaders/"
         Building ../../../source/nvflow/../../../source/nvflow/shaders/SparseClearNew2CS.hlsl

  NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/SparseUploadCS.hlsl" "../../../_generated/w
  indows-x86_64/debug/nvflow/../../../source/nvflow/shaders/SparseUploadCS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../include/nvflow/nanovdb/" "../.
  ./../source/nvflow/" "../../../source/nvflow/shaders/"
         Building ../../../source/nvflow/../../../source/nvflow/shaders/SparseUploadCS.hlsl

  NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/SparseClearNew4CS.hlsl" "../../../_generate
  d/windows-x86_64/debug/nvflow/../../../source/nvflow/shaders/SparseClearNew4CS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../include/nvflow/nanovdb/"
   "../../../source/nvflow/" "../../../source/nvflow/shaders/"
         Building ../../../source/nvflow/../../../source/nvflow/shaders/SparseClearNew4CS.hlsl

  NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/SparseClearTexture2CS.hlsl" "../../../_gene
  rated/windows-x86_64/debug/nvflow/../../../source/nvflow/shaders/SparseClearTexture2CS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../include/nvflow/n
  anovdb/" "../../../source/nvflow/" "../../../source/nvflow/shaders/"
         Building ../../../source/nvflow/../../../source/nvflow/shaders/SparseClearTexture2CS.hlsl

  NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/SparseClearTexture4CS.hlsl" "../../../_gene
  rated/windows-x86_64/debug/nvflow/../../../source/nvflow/shaders/SparseClearTexture4CS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../include/nvflow/n
  anovdb/" "../../../source/nvflow/" "../../../source/nvflow/shaders/"
         Building ../../../source/nvflow/../../../source/nvflow/shaders/SparseClearTexture4CS.hlsl

  NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/SparseRescale1CS.hlsl" "../../../_generated
  /windows-x86_64/debug/nvflow/../../../source/nvflow/shaders/SparseRescale1CS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../include/nvflow/nanovdb/" "
  ../../../source/nvflow/" "../../../source/nvflow/shaders/"
         Building ../../../source/nvflow/../../../source/nvflow/shaders/SparseRescale1CS.hlsl

  NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/SparseRescale4CS.hlsl" "../../../_generated
  /windows-x86_64/debug/nvflow/../../../source/nvflow/shaders/SparseRescale4CS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../include/nvflow/nanovdb/" "
  ../../../source/nvflow/" "../../../source/nvflow/shaders/"
         Building ../../../source/nvflow/../../../source/nvflow/shaders/SparseRescale4CS.hlsl

  NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/SparseInplaceRescale4aCS.hlsl" "../../../_g
  enerated/windows-x86_64/debug/nvflow/../../../source/nvflow/shaders/SparseInplaceRescale4aCS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../include/nv
  flow/nanovdb/" "../../../source/nvflow/" "../../../source/nvflow/shaders/"
         Building ../../../source/nvflow/../../../source/nvflow/shaders/SparseInplaceRescale4aCS.hlsl

  NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/SparseInplaceRescale4bCS.hlsl" "../../../_g
  enerated/windows-x86_64/debug/nvflow/../../../source/nvflow/shaders/SparseInplaceRescale4bCS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../include/nv
  flow/nanovdb/" "../../../source/nvflow/" "../../../source/nvflow/shaders/"
         Building ../../../source/nvflow/../../../source/nvflow/shaders/SparseInplaceRescale4bCS.hlsl

  NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/SparseRescale2CS.hlsl" "../../../_generated
  /windows-x86_64/debug/nvflow/../../../source/nvflow/shaders/SparseRescale2CS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../include/nvflow/nanovdb/" "
  ../../../source/nvflow/" "../../../source/nvflow/shaders/"
         Building ../../../source/nvflow/../../../source/nvflow/shaders/SparseRescale2CS.hlsl

  NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/SparseInplaceRescale4cCS.hlsl" "../../../_g
  enerated/windows-x86_64/debug/nvflow/../../../source/nvflow/shaders/SparseInplaceRescale4cCS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../include/nv
  flow/nanovdb/" "../../../source/nvflow/" "../../../source/nvflow/shaders/"
         Building ../../../source/nvflow/../../../source/nvflow/shaders/SparseInplaceRescale4cCS.hlsl

  NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/SparseInplaceRescale4dCS.hlsl" "../../../_g
  enerated/windows-x86_64/debug/nvflow/../../../source/nvflow/shaders/SparseInplaceRescale4dCS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../include/nv
  flow/nanovdb/" "../../../source/nvflow/" "../../../source/nvflow/shaders/"
         Building ../../../source/nvflow/../../../source/nvflow/shaders/SparseInplaceRescale4dCS.hlsl

  NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/SparseClearLayers1CS.hlsl" "../../../_gener
  ated/windows-x86_64/debug/nvflow/../../../source/nvflow/shaders/SparseClearLayers1CS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../include/nvflow/nan
  ovdb/" "../../../source/nvflow/" "../../../source/nvflow/shaders/"
         Building ../../../source/nvflow/../../../source/nvflow/shaders/SparseClearLayers1CS.hlsl

  NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/SparseClearLayers4CS.hlsl" "../../../_gener
  ated/windows-x86_64/debug/nvflow/../../../source/nvflow/shaders/SparseClearLayers4CS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../include/nvflow/nan
  ovdb/" "../../../source/nvflow/" "../../../source/nvflow/shaders/"
         Building ../../../source/nvflow/../../../source/nvflow/shaders/SparseClearLayers4CS.hlsl

  NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/SparseNanoVdbComputeStats1CS.hlsl" "../../.
  ./_generated/windows-x86_64/debug/nvflow/../../../source/nvflow/shaders/SparseNanoVdbComputeStats1CS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../in
  clude/nvflow/nanovdb/" "../../../source/nvflow/" "../../../source/nvflow/shaders/"
         Building ../../../source/nvflow/../../../source/nvflow/shaders/SparseNanoVdbComputeStats1CS.hlsl

  NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/SparseClearLayers2CS.hlsl" "../../../_gener
  ated/windows-x86_64/debug/nvflow/../../../source/nvflow/shaders/SparseClearLayers2CS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../include/nvflow/nan
  ovdb/" "../../../source/nvflow/" "../../../source/nvflow/shaders/"
         Building ../../../source/nvflow/../../../source/nvflow/shaders/SparseClearLayers2CS.hlsl

  NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/SparseNanoVdbPruneLeavesCS.hlsl" "../../../
  _generated/windows-x86_64/debug/nvflow/../../../source/nvflow/shaders/SparseNanoVdbPruneLeavesCS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../includ
  e/nvflow/nanovdb/" "../../../source/nvflow/" "../../../source/nvflow/shaders/"
         Building ../../../source/nvflow/../../../source/nvflow/shaders/SparseNanoVdbPruneLeavesCS.hlsl

  NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/SparseNanoVdbComputeStats0CS.hlsl" "../../.
  ./_generated/windows-x86_64/debug/nvflow/../../../source/nvflow/shaders/SparseNanoVdbComputeStats0CS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../in
  clude/nvflow/nanovdb/" "../../../source/nvflow/" "../../../source/nvflow/shaders/"
         Building ../../../source/nvflow/../../../source/nvflow/shaders/SparseNanoVdbComputeStats0CS.hlsl

  NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/SparseNanoVdbComputeStats2CS.hlsl" "../../.
  ./_generated/windows-x86_64/debug/nvflow/../../../source/nvflow/shaders/SparseNanoVdbComputeStats2CS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../in
  clude/nvflow/nanovdb/" "../../../source/nvflow/" "../../../source/nvflow/shaders/"
         Building ../../../source/nvflow/../../../source/nvflow/shaders/SparseNanoVdbComputeStats2CS.hlsl

  NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/SparseNanoVdbComputeStats3CS.hlsl" "../../.
  ./_generated/windows-x86_64/debug/nvflow/../../../source/nvflow/shaders/SparseNanoVdbComputeStats3CS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../in
  clude/nvflow/nanovdb/" "../../../source/nvflow/" "../../../source/nvflow/shaders/"
         Building ../../../source/nvflow/../../../source/nvflow/shaders/SparseNanoVdbComputeStats3CS.hlsl

  NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/SparseNanoVdbExportDensityCS.hlsl" "../../.
  ./_generated/windows-x86_64/debug/nvflow/../../../source/nvflow/shaders/SparseNanoVdbExportDensityCS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../in
  clude/nvflow/nanovdb/" "../../../source/nvflow/" "../../../source/nvflow/shaders/"
         Building ../../../source/nvflow/../../../source/nvflow/shaders/SparseNanoVdbExportDensityCS.hlsl

  NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/SparseNanoVdbExportVelocityCS.hlsl" "../../
  ../_generated/windows-x86_64/debug/nvflow/../../../source/nvflow/shaders/SparseNanoVdbExportVelocityCS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../
  include/nvflow/nanovdb/" "../../../source/nvflow/" "../../../source/nvflow/shaders/"
         Building ../../../source/nvflow/../../../source/nvflow/shaders/SparseNanoVdbExportVelocityCS.hlsl

  NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/AdvectionVelocity1CS.hlsl" "../../../_gener
  ated/windows-x86_64/debug/nvflow/../../../source/nvflow/shaders/AdvectionVelocity1CS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../include/nvflow/nan
  ovdb/" "../../../source/nvflow/" "../../../source/nvflow/shaders/"
         Building ../../../source/nvflow/../../../source/nvflow/shaders/AdvectionVelocity1CS.hlsl

  NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/AdvectionSimpleCS.hlsl" "../../../_generate
  d/windows-x86_64/debug/nvflow/../../../source/nvflow/shaders/AdvectionSimpleCS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../include/nvflow/nanovdb/"
   "../../../source/nvflow/" "../../../source/nvflow/shaders/"
         Building ../../../source/nvflow/../../../source/nvflow/shaders/AdvectionSimpleCS.hlsl

  NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/AdvectionDensity1CS.hlsl" "../../../_genera
  ted/windows-x86_64/debug/nvflow/../../../source/nvflow/shaders/AdvectionDensity1CS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../include/nvflow/nanov
  db/" "../../../source/nvflow/" "../../../source/nvflow/shaders/"
         Building ../../../source/nvflow/../../../source/nvflow/shaders/AdvectionDensity1CS.hlsl

  NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/AdvectionDensity2CS.hlsl" "../../../_genera
  ted/windows-x86_64/debug/nvflow/../../../source/nvflow/shaders/AdvectionDensity2CS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../include/nvflow/nanov
  db/" "../../../source/nvflow/" "../../../source/nvflow/shaders/"
         Building ../../../source/nvflow/../../../source/nvflow/shaders/AdvectionDensity2CS.hlsl

  NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/AdvectionVelocity2CS.hlsl" "../../../_gener
  ated/windows-x86_64/debug/nvflow/../../../source/nvflow/shaders/AdvectionVelocity2CS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../include/nvflow/nan
  ovdb/" "../../../source/nvflow/" "../../../source/nvflow/shaders/"
         Building ../../../source/nvflow/../../../source/nvflow/shaders/AdvectionVelocity2CS.hlsl

  NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/AdvectionDownsampleCS.hlsl" "../../../_gene
  rated/windows-x86_64/debug/nvflow/../../../source/nvflow/shaders/AdvectionDownsampleCS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../include/nvflow/n
  anovdb/" "../../../source/nvflow/" "../../../source/nvflow/shaders/"
         Building ../../../source/nvflow/../../../source/nvflow/shaders/AdvectionDownsampleCS.hlsl

  NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/AdvectionFadeVelocityCS.hlsl" "../../../_ge
  nerated/windows-x86_64/debug/nvflow/../../../source/nvflow/shaders/AdvectionFadeVelocityCS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../include/nvfl
  ow/nanovdb/" "../../../source/nvflow/" "../../../source/nvflow/shaders/"
         Building ../../../source/nvflow/../../../source/nvflow/shaders/AdvectionFadeVelocityCS.hlsl

  NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/AdvectionFadeDensityCS.hlsl" "../../../_gen
  erated/windows-x86_64/debug/nvflow/../../../source/nvflow/shaders/AdvectionFadeDensityCS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../include/nvflow
  /nanovdb/" "../../../source/nvflow/" "../../../source/nvflow/shaders/"
         Building ../../../source/nvflow/../../../source/nvflow/shaders/AdvectionFadeDensityCS.hlsl

  NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/PressureDivergenceCS.hlsl" "../../../_gener
  ated/windows-x86_64/debug/nvflow/../../../source/nvflow/shaders/PressureDivergenceCS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../include/nvflow/nan
  ovdb/" "../../../source/nvflow/" "../../../source/nvflow/shaders/"
         Building ../../../source/nvflow/../../../source/nvflow/shaders/PressureDivergenceCS.hlsl

  NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/PressureProlongCS.hlsl" "../../../_generate
  d/windows-x86_64/debug/nvflow/../../../source/nvflow/shaders/PressureProlongCS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../include/nvflow/nanovdb/"
   "../../../source/nvflow/" "../../../source/nvflow/shaders/"
         Building ../../../source/nvflow/../../../source/nvflow/shaders/PressureProlongCS.hlsl

  NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/PressureResidualCS.hlsl" "../../../_generat
  ed/windows-x86_64/debug/nvflow/../../../source/nvflow/shaders/PressureResidualCS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../include/nvflow/nanovdb
  /" "../../../source/nvflow/" "../../../source/nvflow/shaders/"
         Building ../../../source/nvflow/../../../source/nvflow/shaders/PressureResidualCS.hlsl

  NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/PressureRestrictCS.hlsl" "../../../_generat
  ed/windows-x86_64/debug/nvflow/../../../source/nvflow/shaders/PressureRestrictCS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../include/nvflow/nanovdb
  /" "../../../source/nvflow/" "../../../source/nvflow/shaders/"
         Building ../../../source/nvflow/../../../source/nvflow/shaders/PressureRestrictCS.hlsl

  NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/PressureJacobiCS.hlsl" "../../../_generated
  /windows-x86_64/debug/nvflow/../../../source/nvflow/shaders/PressureJacobiCS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../include/nvflow/nanovdb/" "
  ../../../source/nvflow/" "../../../source/nvflow/shaders/"
         Building ../../../source/nvflow/../../../source/nvflow/shaders/PressureJacobiCS.hlsl

  NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/PressureSubtractCS.hlsl" "../../../_generat
  ed/windows-x86_64/debug/nvflow/../../../source/nvflow/shaders/PressureSubtractCS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../include/nvflow/nanovdb
  /" "../../../source/nvflow/" "../../../source/nvflow/shaders/"
         Building ../../../source/nvflow/../../../source/nvflow/shaders/PressureSubtractCS.hlsl

  NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/Vorticity1CS.hlsl" "../../../_generated/win
  dows-x86_64/debug/nvflow/../../../source/nvflow/shaders/Vorticity1CS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../include/nvflow/nanovdb/" "../../..
  /source/nvflow/" "../../../source/nvflow/shaders/"
         Building ../../../source/nvflow/../../../source/nvflow/shaders/Vorticity1CS.hlsl

  NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/Vorticity2CS.hlsl" "../../../_generated/win
  dows-x86_64/debug/nvflow/../../../source/nvflow/shaders/Vorticity2CS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../include/nvflow/nanovdb/" "../../..
  /source/nvflow/" "../../../source/nvflow/shaders/"
         Building ../../../source/nvflow/../../../source/nvflow/shaders/Vorticity2CS.hlsl

  NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/SummaryCS.hlsl" "../../../_generated/window
  s-x86_64/debug/nvflow/../../../source/nvflow/shaders/SummaryCS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../include/nvflow/nanovdb/" "../../../sourc
  e/nvflow/" "../../../source/nvflow/shaders/"
         Building ../../../source/nvflow/../../../source/nvflow/shaders/SummaryCS.hlsl

ClCompile:
  C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\bin\HostX64\x64\CL.exe /c /I..\..\..\shared /I..\..\..\include\nvflow /I..\..\..\include\nvflow\sha
  ders /I"..\..\..\_generated\windows-x86_64\debug" /I"..\..\..\_generated\windows-x86_64\debug\nvflow" /ZI /JMC /nologo /W3 /WX /diagnostics:column /Od /D _DEBUG /D _HAS_EXCEPTIONS=0
   /D _WINDLL /D _UNICODE /D UNICODE /Gm- /RTC1 /MTd /GS /fp:fast /Zc:wchar_t /Zc:forScope /Zc:inline /GR- /Fo"C:\DEV\volume\flow\_compiler\vs2022\nvflow\..\..\..\_build\intermediat
  e\windows-x86_64\nvflow\x86_64\debug\\" /Fd"C:\DEV\volume\flow\_compiler\vs2022\nvflow\..\..\..\_build\intermediate\windows-x86_64\nvflow\x86_64\debug\vc143.pdb" /external:W3 /Gd
  /TP /wd4550 /wd4392 /FC /errorReport:queue ..\..\..\shared\NvFlowPreprocessor.cpp ..\..\..\shared\NvFlowString.cpp ..\..\..\source\nvflow\Advection.cpp ..\..\..\source\nvflow\NvFlow
  .cpp ..\..\..\source\nvflow\OpGraph.cpp ..\..\..\source\nvflow\OpRuntime.cpp ..\..\..\source\nvflow\Pressure.cpp ..\..\..\source\nvflow\Sparse.cpp ..\..\..\source\nvflow\SparseNanoV
  dbExport.cpp ..\..\..\source\nvflow\Summary.cpp ..\..\..\source\nvflow\Vorticity.cpp
  NvFlowPreprocessor.cpp
  NvFlowString.cpp
  Advection.cpp
  NvFlow.cpp
  OpGraph.cpp
C:\DEV\volume\flow\source\nvflow\Advection.cpp(38,10): error C1083: Cannot open include file: 'shaders/AdvectionSimpleCS.hlsl.h': No such file or directory [C:\DEV\volume\flow\_co
mpiler\vs2022\nvflow\nvflow.vcxproj]
  OpRuntime.cpp
  Pressure.cpp
C:\DEV\volume\flow\source\nvflow\Pressure.cpp(38,10): error C1083: Cannot open include file: 'shaders/PressureDivergenceCS.hlsl.h': No such file or directory [C:\DEV\volume\flow\_
compiler\vs2022\nvflow\nvflow.vcxproj]
  Sparse.cpp
C:\DEV\volume\flow\source\nvflow\Sparse.cpp(39,10): error C1083: Cannot open include file: 'shaders/SparseCS.hlsl.h': No such file or directory [C:\DEV\volume\flow\_compiler\vs202
2\nvflow\nvflow.vcxproj]
  SparseNanoVdbExport.cpp
C:\DEV\volume\flow\source\nvflow\SparseNanoVdbExport.cpp(46,10): error C1083: Cannot open include file: 'shaders/SparseNanoVdbExportDensityCS.hlsl.h': No such file or directory [H:\
DEV\TF6PhysX\flow\_compiler\vs2022\nvflow\nvflow.vcxproj]
  Summary.cpp
C:\DEV\volume\flow\source\nvflow\Summary.cpp(40,10): error C1083: Cannot open include file: 'shaders/SummaryCS.hlsl.h': No such file or directory [C:\DEV\volume\flow\_compiler\vs2
022\nvflow\nvflow.vcxproj]
  Vorticity.cpp
C:\DEV\volume\flow\source\nvflow\Vorticity.cpp(38,10): error C1083: Cannot open include file: 'shaders/Vorticity1CS.hlsl.h': No such file or directory [C:\DEV\volume\flow\_compile
r\vs2022\nvflow\nvflow.vcxproj]
  Generating Code...
Done Building Project "C:\DEV\volume\flow\_compiler\vs2022\nvflow\nvflow.vcxproj" (default targets) -- FAILED.

Done Building Project "C:\DEV\volume\flow\_compiler\vs2022\nvflow\nvflow.vcxproj.metaproj" (default targets) -- FAILED.

Done Building Project "C:\DEV\volume\flow\_compiler\vs2022\nvflow_rtx\nvflow_rtx.vcxproj.metaproj" (default targets) -- FAILED.

Done Building Project "C:\DEV\volume\flow\_compiler\vs2022\nvflowext\nvflowext.vcxproj.metaproj" (default targets) -- FAILED.

Done Building Project "C:\DEV\volume\flow\_compiler\vs2022\nvfloweditor\nvfloweditor.vcxproj.metaproj" (default targets) -- FAILED.

Done Building Project "C:\DEV\volume\flow\_compiler\vs2022\nvflow.sln" (default targets) -- FAILED.


Build FAILED.

"C:\DEV\volume\flow\_compiler\vs2022\nvflow.sln" (default target) (1) ->
"C:\DEV\volume\flow\_compiler\vs2022\nvfloweditor\nvfloweditor.vcxproj.metaproj" (default target) (2) ->
"C:\DEV\volume\flow\_compiler\vs2022\nvflowext\nvflowext.vcxproj.metaproj" (default target) (3) ->
"C:\DEV\volume\flow\_compiler\vs2022\nvflow_rtx\nvflow_rtx.vcxproj.metaproj" (default target) (4) ->
"C:\DEV\volume\flow\_compiler\vs2022\nvflow\nvflow.vcxproj.metaproj" (default target) (5) ->
"C:\DEV\volume\flow\_compiler\vs2022\nvflowshadertool\nvflowshadertool.vcxproj.metaproj" (default target) (6) ->
"C:\DEV\volume\flow\_compiler\vs2022\nvflowshadercompiler\nvflowshadercompiler.vcxproj" (default target) (7) ->
(Link target) ->
  NvFlowPreprocessor.obj : warning LNK4075: ignoring '/EDITANDCONTINUE' due to '/INCREMENTAL:NO' specification [C:\DEV\volume\flow\_compiler\vs2022\nvflowshadercompiler\nvflowshader
compiler.vcxproj]


"C:\DEV\volume\flow\_compiler\vs2022\nvflow.sln" (default target) (1) ->
"C:\DEV\volume\flow\_compiler\vs2022\nvfloweditor\nvfloweditor.vcxproj.metaproj" (default target) (2) ->
"C:\DEV\volume\flow\_compiler\vs2022\nvflowext\nvflowext.vcxproj.metaproj" (default target) (3) ->
"C:\DEV\volume\flow\_compiler\vs2022\nvflow_rtx\nvflow_rtx.vcxproj.metaproj" (default target) (4) ->
"C:\DEV\volume\flow\_compiler\vs2022\nvflow\nvflow.vcxproj.metaproj" (default target) (5) ->
"C:\DEV\volume\flow\_compiler\vs2022\nvflowshadertool\nvflowshadertool.vcxproj.metaproj" (default target) (6) ->
"C:\DEV\volume\flow\_compiler\vs2022\nvflowshadertool\nvflowshadertool.vcxproj" (default target) (8) ->
  NvFlowPreprocessor.obj : warning LNK4075: ignoring '/EDITANDCONTINUE' due to '/INCREMENTAL:NO' specification [C:\DEV\volume\flow\_compiler\vs2022\nvflowshadertool\nvflowshadertool
.vcxproj]


"C:\DEV\volume\flow\_compiler\vs2022\nvflow.sln" (default target) (1) ->
"C:\DEV\volume\flow\_compiler\vs2022\nvfloweditor\nvfloweditor.vcxproj.metaproj" (default target) (2) ->
"C:\DEV\volume\flow\_compiler\vs2022\nvflowext\nvflowext.vcxproj.metaproj" (default target) (3) ->
"C:\DEV\volume\flow\_compiler\vs2022\nvflow_rtx\nvflow_rtx.vcxproj.metaproj" (default target) (4) ->
"C:\DEV\volume\flow\_compiler\vs2022\nvflow\nvflow.vcxproj.metaproj" (default target) (5) ->
"C:\DEV\volume\flow\_compiler\vs2022\nvflow\nvflow.vcxproj" (default target) (9) ->
(ClCompile target) ->
  C:\DEV\volume\flow\source\nvflow\Advection.cpp(38,10): error C1083: Cannot open include file: 'shaders/AdvectionSimpleCS.hlsl.h': No such file or directory [C:\DEV\volume\flow\_
compiler\vs2022\nvflow\nvflow.vcxproj]
  C:\DEV\volume\flow\source\nvflow\Pressure.cpp(38,10): error C1083: Cannot open include file: 'shaders/PressureDivergenceCS.hlsl.h': No such file or directory [C:\DEV\volume\flow
\_compiler\vs2022\nvflow\nvflow.vcxproj]
  C:\DEV\volume\flow\source\nvflow\Sparse.cpp(39,10): error C1083: Cannot open include file: 'shaders/SparseCS.hlsl.h': No such file or directory [C:\DEV\volume\flow\_compiler\vs2
022\nvflow\nvflow.vcxproj]
  C:\DEV\volume\flow\source\nvflow\SparseNanoVdbExport.cpp(46,10): error C1083: Cannot open include file: 'shaders/SparseNanoVdbExportDensityCS.hlsl.h': No such file or directory [H
:\DEV\TF6PhysX\flow\_compiler\vs2022\nvflow\nvflow.vcxproj]
  C:\DEV\volume\flow\source\nvflow\Summary.cpp(40,10): error C1083: Cannot open include file: 'shaders/SummaryCS.hlsl.h': No such file or directory [C:\DEV\volume\flow\_compiler\v
s2022\nvflow\nvflow.vcxproj]
  C:\DEV\volume\flow\source\nvflow\Vorticity.cpp(38,10): error C1083: Cannot open include file: 'shaders/Vorticity1CS.hlsl.h': No such file or directory [C:\DEV\volume\flow\_compi
ler\vs2022\nvflow\nvflow.vcxproj]

    2 Warning(s)
    6 Error(s)

Time Elapsed 00:00:04.23
!!! Failure while building nvflow !!!`

Expected Behavior

all projects under flow solution get built

Actual Behavior

nvflow build failed
cannot find .hlsl.h files

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