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Description
Library and Version
Flow 2.2.0, PhysX SDK5.6.0 release
Operating System
win11
Steps to Trigger Behavior
click build.bat
Code Snippet to Reproduce Behavior
`Running packman in preparation for premake ...
Microsoft Visual Studio version: vs2022
Install directory: C:\Program Files\Microsoft Visual Studio\2022\Community
cl.exe path: "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\bin\HostX64\x64\cl.exe"
MSBuild.exe path: "C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe"
Building configurations...
Baking nvflowshadercompiler...
Baking nvflowshadertool...
Baking nvflow...
Baking nvflow_rtx...
Baking nvflowext...
Baking nvflowext_rtx...
Baking nvfloweditor...
Baking usages...
Running action 'vs2022'...
Generated _compiler/vs2022/nvflow.sln...
Generated _compiler/vs2022/nvflowshadercompiler/nvflowshadercompiler.vcxproj...
Generated _compiler/vs2022/nvflowshadercompiler/nvflowshadercompiler.vcxproj.filters...
Generated _compiler/vs2022/nvflowshadertool/nvflowshadertool.vcxproj...
Generated _compiler/vs2022/nvflowshadertool/nvflowshadertool.vcxproj.filters...
Generated _compiler/vs2022/nvflow/nvflow.vcxproj...
Generated _compiler/vs2022/nvflow/nvflow.vcxproj.filters...
Generated _compiler/vs2022/nvflow_rtx/nvflow_rtx.vcxproj...
Generated _compiler/vs2022/nvflow_rtx/nvflow_rtx.vcxproj.filters...
Generated _compiler/vs2022/nvflowext/nvflowext.vcxproj...
Generated _compiler/vs2022/nvflowext/nvflowext.vcxproj.filters...
Generated _compiler/vs2022/nvflowext_rtx/nvflowext_rtx.vcxproj...
Generated _compiler/vs2022/nvflowext_rtx/nvflowext_rtx.vcxproj.filters...
Generated _compiler/vs2022/nvfloweditor/nvfloweditor.vcxproj...
Generated _compiler/vs2022/nvfloweditor/nvfloweditor.vcxproj.filters...
Done (158ms).
Press any key to continue . . .
MSBuild version 17.14.19+164abd434 for .NET Framework
Build started 2025/10/20 21:02:55.
Project "C:\DEV\volume\flow\_compiler\vs2022\nvflow.sln" on node 1 (default targets).
ValidateSolutionConfiguration:
Building solution configuration "debug|x64".
Project "C:\DEV\volume\flow\_compiler\vs2022\nvflow.sln" (1) is building "C:\DEV\volume\flow\_compiler\vs2022\nvfloweditor\nvfloweditor.vcxproj.metaproj" (2) on node 1 (default ta
rgets).
Project "C:\DEV\volume\flow\_compiler\vs2022\nvfloweditor\nvfloweditor.vcxproj.metaproj" (2) is building "C:\DEV\volume\flow\_compiler\vs2022\nvflowext\nvflowext.vcxproj.metaproj"
(3) on node 1 (default targets).
Project "C:\DEV\volume\flow\_compiler\vs2022\nvflowext\nvflowext.vcxproj.metaproj" (3) is building "C:\DEV\volume\flow\_compiler\vs2022\nvflow_rtx\nvflow_rtx.vcxproj.metaproj" (4)
on node 1 (default targets).
Project "C:\DEV\volume\flow\_compiler\vs2022\nvflow_rtx\nvflow_rtx.vcxproj.metaproj" (4) is building "C:\DEV\volume\flow\_compiler\vs2022\nvflow\nvflow.vcxproj.metaproj" (5) on no
de 1 (default targets).
Project "C:\DEV\volume\flow\_compiler\vs2022\nvflow\nvflow.vcxproj.metaproj" (5) is building "C:\DEV\volume\flow\_compiler\vs2022\nvflowshadertool\nvflowshadertool.vcxproj.metapro
j" (6) on node 1 (default targets).
Project "C:\DEV\volume\flow\_compiler\vs2022\nvflowshadertool\nvflowshadertool.vcxproj.metaproj" (6) is building "C:\DEV\volume\flow\_compiler\vs2022\nvflowshadercompiler\nvflowsh
adercompiler.vcxproj" (7) on node 1 (default targets).
PrepareForBuild:
Creating directory "C:\DEV\volume\flow\_compiler\vs2022\nvflowshadercompiler\..\..\..\_build\intermediate\windows-x86_64\nvflowshadercompiler\x86_64\debug\".
Structured output is enabled. The formatting of compiler diagnostics will reflect the error hierarchy. See https://aka.ms/cpp/structured-output for more details.
Creating directory "C:\DEV\volume\flow\_compiler\vs2022\nvflowshadercompiler\..\..\..\_build\windows-x86_64\debug\".
Creating directory "C:\DEV\volume\flow\_compiler\vs2022\nvflowshadercompiler\..\..\..\_build\intermediate\windows-x86_64\nvflowshadercompiler\x86_64\debug\nvflowsh.B38B21A2.tlog\"
.
InitializeBuildStatus:
Creating "C:\DEV\volume\flow\_compiler\vs2022\nvflowshadercompiler\..\..\..\_build\intermediate\windows-x86_64\nvflowshadercompiler\x86_64\debug\nvflowsh.B38B21A2.tlog\unsuccessfu
lbuild" because "AlwaysCreate" was specified.
Touching "C:\DEV\volume\flow\_compiler\vs2022\nvflowshadercompiler\..\..\..\_build\intermediate\windows-x86_64\nvflowshadercompiler\x86_64\debug\nvflowsh.B38B21A2.tlog\unsuccessfu
lbuild".
PreBuildEvent:
IF NOT EXIST ..\..\..\_build\windows-x86_64\debug (mkdir ..\..\..\_build\windows-x86_64\debug)
IF EXIST ..\..\..\external\slang\bin\slang.dll\ (xcopy /Q /E /Y /I ..\..\..\external\slang\bin\slang.dll ..\..\..\_build\windows-x86_64\debug > nul) ELSE (xcopy /Q /Y /I ..\..\..\ex
ternal\slang\bin\slang.dll ..\..\..\_build\windows-x86_64\debug > nul)
IF EXIST ..\..\..\external\slang\bin\slang-glslang.dll\ (xcopy /Q /E /Y /I ..\..\..\external\slang\bin\slang-glslang.dll ..\..\..\_build\windows-x86_64\debug > nul) ELSE (xcopy /Q /
Y /I ..\..\..\external\slang\bin\slang-glslang.dll ..\..\..\_build\windows-x86_64\debug > nul)
:VCEnd
ClCompile:
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\bin\HostX64\x64\CL.exe /c /I..\..\..\shared /I..\..\..\include\nvflow /I..\..\..\include\nvflow\sha
ders /I"..\..\..\_generated\windows-x86_64\debug" /I..\..\..\external\slang\include /ZI /JMC /nologo /W3 /WX /diagnostics:column /Od /D _DEBUG /D _HAS_EXCEPTIONS=0 /D _UNICODE /D UN
ICODE /Gm- /RTC1 /MTd /GS /fp:fast /Zc:wchar_t /Zc:forScope /Zc:inline /GR- /Fo"C:\DEV\volume\flow\_compiler\vs2022\nvflowshadercompiler\..\..\..\_build\intermediate\windows-x86_6
4\nvflowshadercompiler\x86_64\debug\\" /Fd"C:\DEV\volume\flow\_compiler\vs2022\nvflowshadercompiler\..\..\..\_build\intermediate\windows-x86_64\nvflowshadercompiler\x86_64\debug\v
c143.pdb" /external:W3 /Gd /TP /wd4550 /wd4392 /FC /errorReport:queue ..\..\..\shared\NvFlowPreprocessor.cpp ..\..\..\shared\NvFlowString.cpp ..\..\..\source\nvflowshadercompiler\Nv
FlowShaderCompiler.cpp ..\..\..\source\nvflowshadercompiler\ShaderPreprocessor.cpp ..\..\..\source\nvflowshadercompiler\ShaderPreprocessorHeaderGen.cpp ..\..\..\source\nvflowshaderc
ompiler\SlangCompiler.cpp
NvFlowPreprocessor.cpp
NvFlowString.cpp
NvFlowShaderCompiler.cpp
ShaderPreprocessor.cpp
ShaderPreprocessorHeaderGen.cpp
SlangCompiler.cpp
Generating Code...
Link:
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\bin\HostX64\x64\link.exe /ERRORREPORT:QUEUE /OUT:"C:\DEV\volume\flow\_compiler\vs2022\nvflowshade
rcompiler\..\..\..\_build\windows-x86_64\debug\nvflowshadercompiler.exe" /INCREMENTAL:NO /NOLOGO /LIBPATH:..\..\..\external\slang\lib slang.lib kernel32.lib user32.lib gdi32.lib win
spool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /
DEBUG /PDB:"C:\DEV\volume\flow\_compiler\vs2022\nvflowshadercompiler\..\..\..\_build\windows-x86_64\debug\nvflowshadercompiler.pdb" /SUBSYSTEM:CONSOLE /TLBID:1 /DYNAMICBASE /NXCOM
PAT /IMPLIB:"C:\DEV\volume\flow\_compiler\vs2022\nvflowshadercompiler\..\..\..\_build\windows-x86_64\debug\nvflowshadercompiler.lib" /MACHINE:X64 "C:\DEV\volume\flow\_compiler\v
s2022\nvflowshadercompiler\..\..\..\_build\intermediate\windows-x86_64\nvflowshadercompiler\x86_64\debug\NvFlowPreprocessor.obj"
"C:\DEV\volume\flow\_compiler\vs2022\nvflowshadercompiler\..\..\..\_build\intermediate\windows-x86_64\nvflowshadercompiler\x86_64\debug\NvFlowString.obj"
"C:\DEV\volume\flow\_compiler\vs2022\nvflowshadercompiler\..\..\..\_build\intermediate\windows-x86_64\nvflowshadercompiler\x86_64\debug\NvFlowShaderCompiler.obj"
"C:\DEV\volume\flow\_compiler\vs2022\nvflowshadercompiler\..\..\..\_build\intermediate\windows-x86_64\nvflowshadercompiler\x86_64\debug\ShaderPreprocessor.obj"
"C:\DEV\volume\flow\_compiler\vs2022\nvflowshadercompiler\..\..\..\_build\intermediate\windows-x86_64\nvflowshadercompiler\x86_64\debug\ShaderPreprocessorHeaderGen.obj"
"C:\DEV\volume\flow\_compiler\vs2022\nvflowshadercompiler\..\..\..\_build\intermediate\windows-x86_64\nvflowshadercompiler\x86_64\debug\SlangCompiler.obj"
NvFlowPreprocessor.obj : warning LNK4075: ignoring '/EDITANDCONTINUE' due to '/INCREMENTAL:NO' specification [C:\DEV\volume\flow\_compiler\vs2022\nvflowshadercompiler\nvflowshaderco
mpiler.vcxproj]
nvflowshadercompiler.vcxproj -> C:\DEV\volume\flow\_build\windows-x86_64\debug\nvflowshadercompiler.exe
FinalizeBuildStatus:
Deleting file "C:\DEV\volume\flow\_compiler\vs2022\nvflowshadercompiler\..\..\..\_build\intermediate\windows-x86_64\nvflowshadercompiler\x86_64\debug\nvflowsh.B38B21A2.tlog\unsucc
essfulbuild".
Touching "C:\DEV\volume\flow\_compiler\vs2022\nvflowshadercompiler\..\..\..\_build\intermediate\windows-x86_64\nvflowshadercompiler\x86_64\debug\nvflowsh.B38B21A2.tlog\nvflowshade
rcompiler.lastbuildstate".
Done Building Project "C:\DEV\volume\flow\_compiler\vs2022\nvflowshadercompiler\nvflowshadercompiler.vcxproj" (default targets).
Project "C:\DEV\volume\flow\_compiler\vs2022\nvflowshadertool\nvflowshadertool.vcxproj.metaproj" (6) is building "C:\DEV\volume\flow\_compiler\vs2022\nvflowshadertool\nvflowshader
tool.vcxproj" (8) on node 1 (default targets).
PrepareForBuild:
Creating directory "C:\DEV\volume\flow\_compiler\vs2022\nvflowshadertool\..\..\..\_build\intermediate\windows-x86_64\nvflowshadertool\x86_64\debug\".
Structured output is enabled. The formatting of compiler diagnostics will reflect the error hierarchy. See https://aka.ms/cpp/structured-output for more details.
Creating directory "C:\DEV\volume\flow\_compiler\vs2022\nvflowshadertool\..\..\..\_build\intermediate\windows-x86_64\nvflowshadertool\x86_64\debug\nvflowshadertool.tlog\".
InitializeBuildStatus:
Creating "C:\DEV\volume\flow\_compiler\vs2022\nvflowshadertool\..\..\..\_build\intermediate\windows-x86_64\nvflowshadertool\x86_64\debug\nvflowshadertool.tlog\unsuccessfulbuild" b
ecause "AlwaysCreate" was specified.
Touching "C:\DEV\volume\flow\_compiler\vs2022\nvflowshadertool\..\..\..\_build\intermediate\windows-x86_64\nvflowshadertool\x86_64\debug\nvflowshadertool.tlog\unsuccessfulbuild".
ClCompile:
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\bin\HostX64\x64\CL.exe /c /I..\..\..\shared /I..\..\..\include\nvflow /I..\..\..\include\nvflow\sha
ders /I"..\..\..\_generated\windows-x86_64\debug" /ZI /JMC /nologo /W3 /WX /diagnostics:column /Od /D _DEBUG /D _HAS_EXCEPTIONS=0 /D _UNICODE /D UNICODE /Gm- /RTC1 /MTd /GS /fp:fast
/Zc:wchar_t /Zc:forScope /Zc:inline /GR- /Fo"C:\DEV\volume\flow\_compiler\vs2022\nvflowshadertool\..\..\..\_build\intermediate\windows-x86_64\nvflowshadertool\x86_64\debug\\" /Fd
"C:\DEV\volume\flow\_compiler\vs2022\nvflowshadertool\..\..\..\_build\intermediate\windows-x86_64\nvflowshadertool\x86_64\debug\vc143.pdb" /external:W3 /Gd /TP /wd4550 /wd4392 /FC
/errorReport:queue ..\..\..\shared\NvFlowPreprocessor.cpp ..\..\..\shared\NvFlowString.cpp ..\..\..\source\nvflowshadertool\NvFlowProcess.cpp ..\..\..\source\nvflowshadertool\NvFlo
wShaderTool.cpp
NvFlowPreprocessor.cpp
NvFlowString.cpp
NvFlowProcess.cpp
NvFlowShaderTool.cpp
Generating Code...
Link:
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\bin\HostX64\x64\link.exe /ERRORREPORT:QUEUE /OUT:"C:\DEV\volume\flow\_compiler\vs2022\nvflowshade
rtool\..\..\..\_build\windows-x86_64\debug\nvflowshadertool.exe" /INCREMENTAL:NO /NOLOGO kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.l
ib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /DEBUG /PDB:"C:\DEV\volume\flow\_compiler\vs2022\nvflo
wshadertool\..\..\..\_build\windows-x86_64\debug\nvflowshadertool.pdb" /SUBSYSTEM:CONSOLE /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"C:\DEV\volume\flow\_compiler\vs2022\nvflowshader
tool\..\..\..\_build\windows-x86_64\debug\nvflowshadertool.lib" /MACHINE:X64 "C:\DEV\volume\flow\_compiler\vs2022\nvflowshadertool\..\..\..\_build\intermediate\windows-x86_64\nvfl
owshadertool\x86_64\debug\NvFlowPreprocessor.obj"
"C:\DEV\volume\flow\_compiler\vs2022\nvflowshadertool\..\..\..\_build\intermediate\windows-x86_64\nvflowshadertool\x86_64\debug\NvFlowString.obj"
"C:\DEV\volume\flow\_compiler\vs2022\nvflowshadertool\..\..\..\_build\intermediate\windows-x86_64\nvflowshadertool\x86_64\debug\NvFlowProcess.obj"
"C:\DEV\volume\flow\_compiler\vs2022\nvflowshadertool\..\..\..\_build\intermediate\windows-x86_64\nvflowshadertool\x86_64\debug\NvFlowShaderTool.obj"
NvFlowPreprocessor.obj : warning LNK4075: ignoring '/EDITANDCONTINUE' due to '/INCREMENTAL:NO' specification [C:\DEV\volume\flow\_compiler\vs2022\nvflowshadertool\nvflowshadertool.v
cxproj]
nvflowshadertool.vcxproj -> C:\DEV\volume\flow\_build\windows-x86_64\debug\nvflowshadertool.exe
FinalizeBuildStatus:
Deleting file "C:\DEV\volume\flow\_compiler\vs2022\nvflowshadertool\..\..\..\_build\intermediate\windows-x86_64\nvflowshadertool\x86_64\debug\nvflowshadertool.tlog\unsuccessfulbui
ld".
Touching "C:\DEV\volume\flow\_compiler\vs2022\nvflowshadertool\..\..\..\_build\intermediate\windows-x86_64\nvflowshadertool\x86_64\debug\nvflowshadertool.tlog\nvflowshadertool.las
tbuildstate".
Done Building Project "C:\DEV\volume\flow\_compiler\vs2022\nvflowshadertool\nvflowshadertool.vcxproj" (default targets).
Done Building Project "C:\DEV\volume\flow\_compiler\vs2022\nvflowshadertool\nvflowshadertool.vcxproj.metaproj" (default targets).
Project "C:\DEV\volume\flow\_compiler\vs2022\nvflow\nvflow.vcxproj.metaproj" (5) is building "C:\DEV\volume\flow\_compiler\vs2022\nvflow\nvflow.vcxproj" (9) on node 1 (default tar
gets).
PrepareForBuild:
Creating directory "C:\DEV\volume\flow\_compiler\vs2022\nvflow\..\..\..\_build\intermediate\windows-x86_64\nvflow\x86_64\debug\".
Structured output is enabled. The formatting of compiler diagnostics will reflect the error hierarchy. See https://aka.ms/cpp/structured-output for more details.
Creating directory "C:\DEV\volume\flow\_compiler\vs2022\nvflow\..\..\..\_build\intermediate\windows-x86_64\nvflow\x86_64\debug\nvflow.tlog\".
InitializeBuildStatus:
Creating "C:\DEV\volume\flow\_compiler\vs2022\nvflow\..\..\..\_build\intermediate\windows-x86_64\nvflow\x86_64\debug\nvflow.tlog\unsuccessfulbuild" because "AlwaysCreate" was spec
ified.
Touching "C:\DEV\volume\flow\_compiler\vs2022\nvflow\..\..\..\_build\intermediate\windows-x86_64\nvflow\x86_64\debug\nvflow.tlog\unsuccessfulbuild".
PreBuildEvent:
"../../../_build/windows-x86_64/debug/nvflowshadertool.exe" "../../../_generated/windows-x86_64/debug" "../../../source/nvflow/NvFlow.nfproj"
:VCEnd
NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/SparseClearTexture1CS.hlsl" "../../../_gene
rated/windows-x86_64/debug/nvflow/../../../source/nvflow/shaders/SparseClearTexture1CS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../include/nvflow/n
anovdb/" "../../../source/nvflow/" "../../../source/nvflow/shaders/"
Building ../../../source/nvflow/../../../source/nvflow/shaders/SparseClearTexture1CS.hlsl
NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/SparseCS.hlsl" "../../../_generated/windows
-x86_64/debug/nvflow/../../../source/nvflow/shaders/SparseCS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../include/nvflow/nanovdb/" "../../../source/
nvflow/" "../../../source/nvflow/shaders/"
Building ../../../source/nvflow/../../../source/nvflow/shaders/SparseCS.hlsl
NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/SparseClearNew1CS.hlsl" "../../../_generate
d/windows-x86_64/debug/nvflow/../../../source/nvflow/shaders/SparseClearNew1CS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../include/nvflow/nanovdb/"
"../../../source/nvflow/" "../../../source/nvflow/shaders/"
Building ../../../source/nvflow/../../../source/nvflow/shaders/SparseClearNew1CS.hlsl
NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/SparseClearNew2CS.hlsl" "../../../_generate
d/windows-x86_64/debug/nvflow/../../../source/nvflow/shaders/SparseClearNew2CS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../include/nvflow/nanovdb/"
"../../../source/nvflow/" "../../../source/nvflow/shaders/"
Building ../../../source/nvflow/../../../source/nvflow/shaders/SparseClearNew2CS.hlsl
NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/SparseUploadCS.hlsl" "../../../_generated/w
indows-x86_64/debug/nvflow/../../../source/nvflow/shaders/SparseUploadCS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../include/nvflow/nanovdb/" "../.
./../source/nvflow/" "../../../source/nvflow/shaders/"
Building ../../../source/nvflow/../../../source/nvflow/shaders/SparseUploadCS.hlsl
NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/SparseClearNew4CS.hlsl" "../../../_generate
d/windows-x86_64/debug/nvflow/../../../source/nvflow/shaders/SparseClearNew4CS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../include/nvflow/nanovdb/"
"../../../source/nvflow/" "../../../source/nvflow/shaders/"
Building ../../../source/nvflow/../../../source/nvflow/shaders/SparseClearNew4CS.hlsl
NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/SparseClearTexture2CS.hlsl" "../../../_gene
rated/windows-x86_64/debug/nvflow/../../../source/nvflow/shaders/SparseClearTexture2CS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../include/nvflow/n
anovdb/" "../../../source/nvflow/" "../../../source/nvflow/shaders/"
Building ../../../source/nvflow/../../../source/nvflow/shaders/SparseClearTexture2CS.hlsl
NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/SparseClearTexture4CS.hlsl" "../../../_gene
rated/windows-x86_64/debug/nvflow/../../../source/nvflow/shaders/SparseClearTexture4CS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../include/nvflow/n
anovdb/" "../../../source/nvflow/" "../../../source/nvflow/shaders/"
Building ../../../source/nvflow/../../../source/nvflow/shaders/SparseClearTexture4CS.hlsl
NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/SparseRescale1CS.hlsl" "../../../_generated
/windows-x86_64/debug/nvflow/../../../source/nvflow/shaders/SparseRescale1CS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../include/nvflow/nanovdb/" "
../../../source/nvflow/" "../../../source/nvflow/shaders/"
Building ../../../source/nvflow/../../../source/nvflow/shaders/SparseRescale1CS.hlsl
NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/SparseRescale4CS.hlsl" "../../../_generated
/windows-x86_64/debug/nvflow/../../../source/nvflow/shaders/SparseRescale4CS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../include/nvflow/nanovdb/" "
../../../source/nvflow/" "../../../source/nvflow/shaders/"
Building ../../../source/nvflow/../../../source/nvflow/shaders/SparseRescale4CS.hlsl
NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/SparseInplaceRescale4aCS.hlsl" "../../../_g
enerated/windows-x86_64/debug/nvflow/../../../source/nvflow/shaders/SparseInplaceRescale4aCS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../include/nv
flow/nanovdb/" "../../../source/nvflow/" "../../../source/nvflow/shaders/"
Building ../../../source/nvflow/../../../source/nvflow/shaders/SparseInplaceRescale4aCS.hlsl
NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/SparseInplaceRescale4bCS.hlsl" "../../../_g
enerated/windows-x86_64/debug/nvflow/../../../source/nvflow/shaders/SparseInplaceRescale4bCS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../include/nv
flow/nanovdb/" "../../../source/nvflow/" "../../../source/nvflow/shaders/"
Building ../../../source/nvflow/../../../source/nvflow/shaders/SparseInplaceRescale4bCS.hlsl
NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/SparseRescale2CS.hlsl" "../../../_generated
/windows-x86_64/debug/nvflow/../../../source/nvflow/shaders/SparseRescale2CS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../include/nvflow/nanovdb/" "
../../../source/nvflow/" "../../../source/nvflow/shaders/"
Building ../../../source/nvflow/../../../source/nvflow/shaders/SparseRescale2CS.hlsl
NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/SparseInplaceRescale4cCS.hlsl" "../../../_g
enerated/windows-x86_64/debug/nvflow/../../../source/nvflow/shaders/SparseInplaceRescale4cCS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../include/nv
flow/nanovdb/" "../../../source/nvflow/" "../../../source/nvflow/shaders/"
Building ../../../source/nvflow/../../../source/nvflow/shaders/SparseInplaceRescale4cCS.hlsl
NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/SparseInplaceRescale4dCS.hlsl" "../../../_g
enerated/windows-x86_64/debug/nvflow/../../../source/nvflow/shaders/SparseInplaceRescale4dCS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../include/nv
flow/nanovdb/" "../../../source/nvflow/" "../../../source/nvflow/shaders/"
Building ../../../source/nvflow/../../../source/nvflow/shaders/SparseInplaceRescale4dCS.hlsl
NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/SparseClearLayers1CS.hlsl" "../../../_gener
ated/windows-x86_64/debug/nvflow/../../../source/nvflow/shaders/SparseClearLayers1CS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../include/nvflow/nan
ovdb/" "../../../source/nvflow/" "../../../source/nvflow/shaders/"
Building ../../../source/nvflow/../../../source/nvflow/shaders/SparseClearLayers1CS.hlsl
NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/SparseClearLayers4CS.hlsl" "../../../_gener
ated/windows-x86_64/debug/nvflow/../../../source/nvflow/shaders/SparseClearLayers4CS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../include/nvflow/nan
ovdb/" "../../../source/nvflow/" "../../../source/nvflow/shaders/"
Building ../../../source/nvflow/../../../source/nvflow/shaders/SparseClearLayers4CS.hlsl
NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/SparseNanoVdbComputeStats1CS.hlsl" "../../.
./_generated/windows-x86_64/debug/nvflow/../../../source/nvflow/shaders/SparseNanoVdbComputeStats1CS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../in
clude/nvflow/nanovdb/" "../../../source/nvflow/" "../../../source/nvflow/shaders/"
Building ../../../source/nvflow/../../../source/nvflow/shaders/SparseNanoVdbComputeStats1CS.hlsl
NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/SparseClearLayers2CS.hlsl" "../../../_gener
ated/windows-x86_64/debug/nvflow/../../../source/nvflow/shaders/SparseClearLayers2CS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../include/nvflow/nan
ovdb/" "../../../source/nvflow/" "../../../source/nvflow/shaders/"
Building ../../../source/nvflow/../../../source/nvflow/shaders/SparseClearLayers2CS.hlsl
NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/SparseNanoVdbPruneLeavesCS.hlsl" "../../../
_generated/windows-x86_64/debug/nvflow/../../../source/nvflow/shaders/SparseNanoVdbPruneLeavesCS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../includ
e/nvflow/nanovdb/" "../../../source/nvflow/" "../../../source/nvflow/shaders/"
Building ../../../source/nvflow/../../../source/nvflow/shaders/SparseNanoVdbPruneLeavesCS.hlsl
NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/SparseNanoVdbComputeStats0CS.hlsl" "../../.
./_generated/windows-x86_64/debug/nvflow/../../../source/nvflow/shaders/SparseNanoVdbComputeStats0CS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../in
clude/nvflow/nanovdb/" "../../../source/nvflow/" "../../../source/nvflow/shaders/"
Building ../../../source/nvflow/../../../source/nvflow/shaders/SparseNanoVdbComputeStats0CS.hlsl
NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/SparseNanoVdbComputeStats2CS.hlsl" "../../.
./_generated/windows-x86_64/debug/nvflow/../../../source/nvflow/shaders/SparseNanoVdbComputeStats2CS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../in
clude/nvflow/nanovdb/" "../../../source/nvflow/" "../../../source/nvflow/shaders/"
Building ../../../source/nvflow/../../../source/nvflow/shaders/SparseNanoVdbComputeStats2CS.hlsl
NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/SparseNanoVdbComputeStats3CS.hlsl" "../../.
./_generated/windows-x86_64/debug/nvflow/../../../source/nvflow/shaders/SparseNanoVdbComputeStats3CS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../in
clude/nvflow/nanovdb/" "../../../source/nvflow/" "../../../source/nvflow/shaders/"
Building ../../../source/nvflow/../../../source/nvflow/shaders/SparseNanoVdbComputeStats3CS.hlsl
NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/SparseNanoVdbExportDensityCS.hlsl" "../../.
./_generated/windows-x86_64/debug/nvflow/../../../source/nvflow/shaders/SparseNanoVdbExportDensityCS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../in
clude/nvflow/nanovdb/" "../../../source/nvflow/" "../../../source/nvflow/shaders/"
Building ../../../source/nvflow/../../../source/nvflow/shaders/SparseNanoVdbExportDensityCS.hlsl
NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/SparseNanoVdbExportVelocityCS.hlsl" "../../
../_generated/windows-x86_64/debug/nvflow/../../../source/nvflow/shaders/SparseNanoVdbExportVelocityCS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../
include/nvflow/nanovdb/" "../../../source/nvflow/" "../../../source/nvflow/shaders/"
Building ../../../source/nvflow/../../../source/nvflow/shaders/SparseNanoVdbExportVelocityCS.hlsl
NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/AdvectionVelocity1CS.hlsl" "../../../_gener
ated/windows-x86_64/debug/nvflow/../../../source/nvflow/shaders/AdvectionVelocity1CS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../include/nvflow/nan
ovdb/" "../../../source/nvflow/" "../../../source/nvflow/shaders/"
Building ../../../source/nvflow/../../../source/nvflow/shaders/AdvectionVelocity1CS.hlsl
NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/AdvectionSimpleCS.hlsl" "../../../_generate
d/windows-x86_64/debug/nvflow/../../../source/nvflow/shaders/AdvectionSimpleCS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../include/nvflow/nanovdb/"
"../../../source/nvflow/" "../../../source/nvflow/shaders/"
Building ../../../source/nvflow/../../../source/nvflow/shaders/AdvectionSimpleCS.hlsl
NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/AdvectionDensity1CS.hlsl" "../../../_genera
ted/windows-x86_64/debug/nvflow/../../../source/nvflow/shaders/AdvectionDensity1CS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../include/nvflow/nanov
db/" "../../../source/nvflow/" "../../../source/nvflow/shaders/"
Building ../../../source/nvflow/../../../source/nvflow/shaders/AdvectionDensity1CS.hlsl
NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/AdvectionDensity2CS.hlsl" "../../../_genera
ted/windows-x86_64/debug/nvflow/../../../source/nvflow/shaders/AdvectionDensity2CS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../include/nvflow/nanov
db/" "../../../source/nvflow/" "../../../source/nvflow/shaders/"
Building ../../../source/nvflow/../../../source/nvflow/shaders/AdvectionDensity2CS.hlsl
NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/AdvectionVelocity2CS.hlsl" "../../../_gener
ated/windows-x86_64/debug/nvflow/../../../source/nvflow/shaders/AdvectionVelocity2CS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../include/nvflow/nan
ovdb/" "../../../source/nvflow/" "../../../source/nvflow/shaders/"
Building ../../../source/nvflow/../../../source/nvflow/shaders/AdvectionVelocity2CS.hlsl
NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/AdvectionDownsampleCS.hlsl" "../../../_gene
rated/windows-x86_64/debug/nvflow/../../../source/nvflow/shaders/AdvectionDownsampleCS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../include/nvflow/n
anovdb/" "../../../source/nvflow/" "../../../source/nvflow/shaders/"
Building ../../../source/nvflow/../../../source/nvflow/shaders/AdvectionDownsampleCS.hlsl
NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/AdvectionFadeVelocityCS.hlsl" "../../../_ge
nerated/windows-x86_64/debug/nvflow/../../../source/nvflow/shaders/AdvectionFadeVelocityCS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../include/nvfl
ow/nanovdb/" "../../../source/nvflow/" "../../../source/nvflow/shaders/"
Building ../../../source/nvflow/../../../source/nvflow/shaders/AdvectionFadeVelocityCS.hlsl
NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/AdvectionFadeDensityCS.hlsl" "../../../_gen
erated/windows-x86_64/debug/nvflow/../../../source/nvflow/shaders/AdvectionFadeDensityCS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../include/nvflow
/nanovdb/" "../../../source/nvflow/" "../../../source/nvflow/shaders/"
Building ../../../source/nvflow/../../../source/nvflow/shaders/AdvectionFadeDensityCS.hlsl
NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/PressureDivergenceCS.hlsl" "../../../_gener
ated/windows-x86_64/debug/nvflow/../../../source/nvflow/shaders/PressureDivergenceCS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../include/nvflow/nan
ovdb/" "../../../source/nvflow/" "../../../source/nvflow/shaders/"
Building ../../../source/nvflow/../../../source/nvflow/shaders/PressureDivergenceCS.hlsl
NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/PressureProlongCS.hlsl" "../../../_generate
d/windows-x86_64/debug/nvflow/../../../source/nvflow/shaders/PressureProlongCS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../include/nvflow/nanovdb/"
"../../../source/nvflow/" "../../../source/nvflow/shaders/"
Building ../../../source/nvflow/../../../source/nvflow/shaders/PressureProlongCS.hlsl
NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/PressureResidualCS.hlsl" "../../../_generat
ed/windows-x86_64/debug/nvflow/../../../source/nvflow/shaders/PressureResidualCS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../include/nvflow/nanovdb
/" "../../../source/nvflow/" "../../../source/nvflow/shaders/"
Building ../../../source/nvflow/../../../source/nvflow/shaders/PressureResidualCS.hlsl
NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/PressureRestrictCS.hlsl" "../../../_generat
ed/windows-x86_64/debug/nvflow/../../../source/nvflow/shaders/PressureRestrictCS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../include/nvflow/nanovdb
/" "../../../source/nvflow/" "../../../source/nvflow/shaders/"
Building ../../../source/nvflow/../../../source/nvflow/shaders/PressureRestrictCS.hlsl
NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/PressureJacobiCS.hlsl" "../../../_generated
/windows-x86_64/debug/nvflow/../../../source/nvflow/shaders/PressureJacobiCS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../include/nvflow/nanovdb/" "
../../../source/nvflow/" "../../../source/nvflow/shaders/"
Building ../../../source/nvflow/../../../source/nvflow/shaders/PressureJacobiCS.hlsl
NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/PressureSubtractCS.hlsl" "../../../_generat
ed/windows-x86_64/debug/nvflow/../../../source/nvflow/shaders/PressureSubtractCS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../include/nvflow/nanovdb
/" "../../../source/nvflow/" "../../../source/nvflow/shaders/"
Building ../../../source/nvflow/../../../source/nvflow/shaders/PressureSubtractCS.hlsl
NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/Vorticity1CS.hlsl" "../../../_generated/win
dows-x86_64/debug/nvflow/../../../source/nvflow/shaders/Vorticity1CS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../include/nvflow/nanovdb/" "../../..
/source/nvflow/" "../../../source/nvflow/shaders/"
Building ../../../source/nvflow/../../../source/nvflow/shaders/Vorticity1CS.hlsl
NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/Vorticity2CS.hlsl" "../../../_generated/win
dows-x86_64/debug/nvflow/../../../source/nvflow/shaders/Vorticity2CS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../include/nvflow/nanovdb/" "../../..
/source/nvflow/" "../../../source/nvflow/shaders/"
Building ../../../source/nvflow/../../../source/nvflow/shaders/Vorticity2CS.hlsl
NvFlowProcessList: "../../../_build/windows-x86_64/debug/nvflowshadercompiler.exe" "../../../source/nvflow/../../../source/nvflow/shaders/SummaryCS.hlsl" "../../../_generated/window
s-x86_64/debug/nvflow/../../../source/nvflow/shaders/SummaryCS.hlsl" "../../../include/nvflow/" "../../../include/nvflow/shaders/" "../../../include/nvflow/nanovdb/" "../../../sourc
e/nvflow/" "../../../source/nvflow/shaders/"
Building ../../../source/nvflow/../../../source/nvflow/shaders/SummaryCS.hlsl
ClCompile:
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207\bin\HostX64\x64\CL.exe /c /I..\..\..\shared /I..\..\..\include\nvflow /I..\..\..\include\nvflow\sha
ders /I"..\..\..\_generated\windows-x86_64\debug" /I"..\..\..\_generated\windows-x86_64\debug\nvflow" /ZI /JMC /nologo /W3 /WX /diagnostics:column /Od /D _DEBUG /D _HAS_EXCEPTIONS=0
/D _WINDLL /D _UNICODE /D UNICODE /Gm- /RTC1 /MTd /GS /fp:fast /Zc:wchar_t /Zc:forScope /Zc:inline /GR- /Fo"C:\DEV\volume\flow\_compiler\vs2022\nvflow\..\..\..\_build\intermediat
e\windows-x86_64\nvflow\x86_64\debug\\" /Fd"C:\DEV\volume\flow\_compiler\vs2022\nvflow\..\..\..\_build\intermediate\windows-x86_64\nvflow\x86_64\debug\vc143.pdb" /external:W3 /Gd
/TP /wd4550 /wd4392 /FC /errorReport:queue ..\..\..\shared\NvFlowPreprocessor.cpp ..\..\..\shared\NvFlowString.cpp ..\..\..\source\nvflow\Advection.cpp ..\..\..\source\nvflow\NvFlow
.cpp ..\..\..\source\nvflow\OpGraph.cpp ..\..\..\source\nvflow\OpRuntime.cpp ..\..\..\source\nvflow\Pressure.cpp ..\..\..\source\nvflow\Sparse.cpp ..\..\..\source\nvflow\SparseNanoV
dbExport.cpp ..\..\..\source\nvflow\Summary.cpp ..\..\..\source\nvflow\Vorticity.cpp
NvFlowPreprocessor.cpp
NvFlowString.cpp
Advection.cpp
NvFlow.cpp
OpGraph.cpp
C:\DEV\volume\flow\source\nvflow\Advection.cpp(38,10): error C1083: Cannot open include file: 'shaders/AdvectionSimpleCS.hlsl.h': No such file or directory [C:\DEV\volume\flow\_co
mpiler\vs2022\nvflow\nvflow.vcxproj]
OpRuntime.cpp
Pressure.cpp
C:\DEV\volume\flow\source\nvflow\Pressure.cpp(38,10): error C1083: Cannot open include file: 'shaders/PressureDivergenceCS.hlsl.h': No such file or directory [C:\DEV\volume\flow\_
compiler\vs2022\nvflow\nvflow.vcxproj]
Sparse.cpp
C:\DEV\volume\flow\source\nvflow\Sparse.cpp(39,10): error C1083: Cannot open include file: 'shaders/SparseCS.hlsl.h': No such file or directory [C:\DEV\volume\flow\_compiler\vs202
2\nvflow\nvflow.vcxproj]
SparseNanoVdbExport.cpp
C:\DEV\volume\flow\source\nvflow\SparseNanoVdbExport.cpp(46,10): error C1083: Cannot open include file: 'shaders/SparseNanoVdbExportDensityCS.hlsl.h': No such file or directory [H:\
DEV\TF6PhysX\flow\_compiler\vs2022\nvflow\nvflow.vcxproj]
Summary.cpp
C:\DEV\volume\flow\source\nvflow\Summary.cpp(40,10): error C1083: Cannot open include file: 'shaders/SummaryCS.hlsl.h': No such file or directory [C:\DEV\volume\flow\_compiler\vs2
022\nvflow\nvflow.vcxproj]
Vorticity.cpp
C:\DEV\volume\flow\source\nvflow\Vorticity.cpp(38,10): error C1083: Cannot open include file: 'shaders/Vorticity1CS.hlsl.h': No such file or directory [C:\DEV\volume\flow\_compile
r\vs2022\nvflow\nvflow.vcxproj]
Generating Code...
Done Building Project "C:\DEV\volume\flow\_compiler\vs2022\nvflow\nvflow.vcxproj" (default targets) -- FAILED.
Done Building Project "C:\DEV\volume\flow\_compiler\vs2022\nvflow\nvflow.vcxproj.metaproj" (default targets) -- FAILED.
Done Building Project "C:\DEV\volume\flow\_compiler\vs2022\nvflow_rtx\nvflow_rtx.vcxproj.metaproj" (default targets) -- FAILED.
Done Building Project "C:\DEV\volume\flow\_compiler\vs2022\nvflowext\nvflowext.vcxproj.metaproj" (default targets) -- FAILED.
Done Building Project "C:\DEV\volume\flow\_compiler\vs2022\nvfloweditor\nvfloweditor.vcxproj.metaproj" (default targets) -- FAILED.
Done Building Project "C:\DEV\volume\flow\_compiler\vs2022\nvflow.sln" (default targets) -- FAILED.
Build FAILED.
"C:\DEV\volume\flow\_compiler\vs2022\nvflow.sln" (default target) (1) ->
"C:\DEV\volume\flow\_compiler\vs2022\nvfloweditor\nvfloweditor.vcxproj.metaproj" (default target) (2) ->
"C:\DEV\volume\flow\_compiler\vs2022\nvflowext\nvflowext.vcxproj.metaproj" (default target) (3) ->
"C:\DEV\volume\flow\_compiler\vs2022\nvflow_rtx\nvflow_rtx.vcxproj.metaproj" (default target) (4) ->
"C:\DEV\volume\flow\_compiler\vs2022\nvflow\nvflow.vcxproj.metaproj" (default target) (5) ->
"C:\DEV\volume\flow\_compiler\vs2022\nvflowshadertool\nvflowshadertool.vcxproj.metaproj" (default target) (6) ->
"C:\DEV\volume\flow\_compiler\vs2022\nvflowshadercompiler\nvflowshadercompiler.vcxproj" (default target) (7) ->
(Link target) ->
NvFlowPreprocessor.obj : warning LNK4075: ignoring '/EDITANDCONTINUE' due to '/INCREMENTAL:NO' specification [C:\DEV\volume\flow\_compiler\vs2022\nvflowshadercompiler\nvflowshader
compiler.vcxproj]
"C:\DEV\volume\flow\_compiler\vs2022\nvflow.sln" (default target) (1) ->
"C:\DEV\volume\flow\_compiler\vs2022\nvfloweditor\nvfloweditor.vcxproj.metaproj" (default target) (2) ->
"C:\DEV\volume\flow\_compiler\vs2022\nvflowext\nvflowext.vcxproj.metaproj" (default target) (3) ->
"C:\DEV\volume\flow\_compiler\vs2022\nvflow_rtx\nvflow_rtx.vcxproj.metaproj" (default target) (4) ->
"C:\DEV\volume\flow\_compiler\vs2022\nvflow\nvflow.vcxproj.metaproj" (default target) (5) ->
"C:\DEV\volume\flow\_compiler\vs2022\nvflowshadertool\nvflowshadertool.vcxproj.metaproj" (default target) (6) ->
"C:\DEV\volume\flow\_compiler\vs2022\nvflowshadertool\nvflowshadertool.vcxproj" (default target) (8) ->
NvFlowPreprocessor.obj : warning LNK4075: ignoring '/EDITANDCONTINUE' due to '/INCREMENTAL:NO' specification [C:\DEV\volume\flow\_compiler\vs2022\nvflowshadertool\nvflowshadertool
.vcxproj]
"C:\DEV\volume\flow\_compiler\vs2022\nvflow.sln" (default target) (1) ->
"C:\DEV\volume\flow\_compiler\vs2022\nvfloweditor\nvfloweditor.vcxproj.metaproj" (default target) (2) ->
"C:\DEV\volume\flow\_compiler\vs2022\nvflowext\nvflowext.vcxproj.metaproj" (default target) (3) ->
"C:\DEV\volume\flow\_compiler\vs2022\nvflow_rtx\nvflow_rtx.vcxproj.metaproj" (default target) (4) ->
"C:\DEV\volume\flow\_compiler\vs2022\nvflow\nvflow.vcxproj.metaproj" (default target) (5) ->
"C:\DEV\volume\flow\_compiler\vs2022\nvflow\nvflow.vcxproj" (default target) (9) ->
(ClCompile target) ->
C:\DEV\volume\flow\source\nvflow\Advection.cpp(38,10): error C1083: Cannot open include file: 'shaders/AdvectionSimpleCS.hlsl.h': No such file or directory [C:\DEV\volume\flow\_
compiler\vs2022\nvflow\nvflow.vcxproj]
C:\DEV\volume\flow\source\nvflow\Pressure.cpp(38,10): error C1083: Cannot open include file: 'shaders/PressureDivergenceCS.hlsl.h': No such file or directory [C:\DEV\volume\flow
\_compiler\vs2022\nvflow\nvflow.vcxproj]
C:\DEV\volume\flow\source\nvflow\Sparse.cpp(39,10): error C1083: Cannot open include file: 'shaders/SparseCS.hlsl.h': No such file or directory [C:\DEV\volume\flow\_compiler\vs2
022\nvflow\nvflow.vcxproj]
C:\DEV\volume\flow\source\nvflow\SparseNanoVdbExport.cpp(46,10): error C1083: Cannot open include file: 'shaders/SparseNanoVdbExportDensityCS.hlsl.h': No such file or directory [H
:\DEV\TF6PhysX\flow\_compiler\vs2022\nvflow\nvflow.vcxproj]
C:\DEV\volume\flow\source\nvflow\Summary.cpp(40,10): error C1083: Cannot open include file: 'shaders/SummaryCS.hlsl.h': No such file or directory [C:\DEV\volume\flow\_compiler\v
s2022\nvflow\nvflow.vcxproj]
C:\DEV\volume\flow\source\nvflow\Vorticity.cpp(38,10): error C1083: Cannot open include file: 'shaders/Vorticity1CS.hlsl.h': No such file or directory [C:\DEV\volume\flow\_compi
ler\vs2022\nvflow\nvflow.vcxproj]
2 Warning(s)
6 Error(s)
Time Elapsed 00:00:04.23
!!! Failure while building nvflow !!!`
Expected Behavior
all projects under flow solution get built
Actual Behavior
nvflow build failed
cannot find .hlsl.h files
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