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research.CONTROLSEALS.stage.1=Golems cannot do anything they are not told to do. For this purpose I have created Control Seals. You can place these circular clay seals against almost any surface you wish. Once you do they will become become ethereal and intangible, but you will still be able to see them as long as you hold a golem, another seal or §5Golemancer's Bell§0.<BR>The bell will be an important tool as you will use it to fine tune the settings and parameters of the command seals.<BR>Since seals are ethereal you can place down another block in the same spot as you placed a seal.<BR>Several seals can also occupy the same block space as long as the are located on different faces of a block. This should allow you to keep things quite compact.<BR>You can retrieve a seal by shift and right-clicking on it with the bell.<PAGE>Clicking on a seal with the bell will allow you to tweak its parameters. The exact parameters will vary from seal to seal, but most seals will allow you to give them a priority between -5 and +5 (default 0). Tasks created by higher priority seals will be performed first. You will also be able to see a list of required traits that a golem will need to have in order to perform tasks created by that seal.<BR>For example, a seal might require a golem to have the §5Deft§0 trait, or perhaps another seal will require that a golem NOT have the §5Clumsy§0 trait.<BR>For a practical example, look at the §5Collect Seal§0.<LINE>Seals can be set to become inactive when they recieve a redstone signal. All queued or in progress tasks from that seal will also be removed.<BR>It is also possible to assign a color to a seal. If you do so tasks from that seal will only be performed by uncolored golems or golems with the same color. Uncolored seals will assign tasks to all golems (colored and uncolored alike).<BR>You set seal colors in the same location where you set priorities.<BR>You assign a golem a color by using a dye on it. The color will be cleared if the golem is picked up.
research.GOLEMDIRECT.stage.1=Having golems mindlessly following seals is not my only goal. I want them to mindlessly follow me as well.<BR>There has to be a way to make that happen.
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research.GOLEMDIRECT.stage.2=I can now right click on a golem with the §5Golemancer's Bell§0 to have it follow me. While following you it will no longer obey seals and combat capable golems will defend you in combat.<BR>Clicking on the golem again will once again return it to normal functioning and its home location will be set to its current location.
research.GOLEMLOGISTICS.stage.1=Having created the Provider Seal I now have an interesting opportunity. It should be possible for me to directly request items from nearby golems.<BR>Some tweaking of their pathfinding will be required, but it should not be too hard to do.
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research.GOLEMLOGISTICS.stage.2=I can now sneak + right click with the §5Golemancer's Bell§0 to bring up an inventory of all items accessible by provider seals within 32 blocks. I can then request items from this list and a golem will deliver it.<BR>If I clicked on a block the item will be delivered to the block, or placed inside if it is an inventory. The side you clicked on will be taken into account.<BR>If I clicked on empty air the item will be delivered directly to me.<PAGE>Golems are still limited by their range so I must take care where I try and deliver items to.
research.MINDBIOTHAUMIC.stage.1=As predicted the clockwork minds I have created offers very little in the way of abstract reasoning and autonomy. Attempting to create more complex clockworks has met with very little success, so I turning to something I already know will work - living brains.<BR>By studying them I might be able to unlock the secret behind true intelligence and autonomy.
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research.MINDBIOTHAUMIC.stage.2=Though hesitant at first, I soon overcame any trepidation I felt and delved into Biothaumaturgy - merging flesh, machines and magic into a single whole.<BR>The results are encouraging and I am now able to infuse clockwork minds with salvaged gray matter to form a mind with much greater capabilities.<BR>This has also allowed me to create more complex versions of seals I already know.<BR>Another advantage if this mind is that it will allow a golem to learn. As it completes tasks it will gain experience and rank up. Higher ranks grants a golem additional health, speed and damage.<BR>Golems start at rank 0 and can improve up to rank 10.<BR>Golems will retain their rank if picked up.
research.SEALCOLLECT.stage.1=This seal will constantly check an area you define for dropped items. If items are found it will instruct any nearby golems to pick up those items.<BR>You can define the exact dimensions of the area as well as filter out certain items using a white- or blacklist.
@@ -1822,4 +1822,4 @@ got.hellandback=你拜訪過了地獄。
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got.endoftheworld=你拜訪過了終界。
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research.m_hellandback.text=探訪煉獄之地。
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research.m_endoftheworld.text=尋找一切的終末。
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fail.crimsonrites=This book contains nothing but crazed ravings.
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