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Readme fix
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README.md

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Simple pseudo-3d engine implementation. This library allows you to make two dimensional map and draw pseudo 3D image using Ray-Cast.
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This was done just for fun and probably will not be updated. But there are a bunch of fixes and improvements, such as:
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The network system is replaced by another, WORKING system
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Fisheye correction
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Realistic wall height (seriously, the zero-height wall was like half a player)
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Realistic circle collision (not just 10 walls)
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Menu fix (buttons now detect only mouse clicks, not holding)
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The application stops reading input and moving the cursor while you are switched to another window
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FPS limit (no more 600 fps in menu)
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Missing resources fix
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Small optimizations
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- The network system is replaced by another, WORKING system
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- Fisheye correction
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- Realistic wall height (seriously, the zero-height wall was like half a player)
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- Realistic circle collision (not just 10 walls)
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- Menu fix (buttons now detect only mouse clicks, not holding)
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- The application stops reading input and moving the cursor while you are switched to another window
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- FPS limit (no more 600 fps in menu)
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- Missing resources fix
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- Small optimizations
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Demonstration of how does this engine work:
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![Project demonstration](demo/demo_engine.jpg)
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![Project demonstration](demo/demo_mirror.png)
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Reflection loop included:
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![Project demonstration](demo_mirror_loop.png)
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![Project demonstration](demo/demo_mirror_loop.png)
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Online test:
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![Project demonstration](demo_online.png)
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![Project demonstration](demo/demo_online.png)

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