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Hi there,
I was migrating from version 2.5.0 to 2.6.0, but found that some things started to act differently. I've managed to narrow it down to a single method: Geometry.Buffer(double distance, int quadrantSegments, EndCapStyle endCapStyle).
I've attached an example project that shows the different behavior in both versions:
Nts2.6.0Buffer.zip
I load a polygon from a file, then buffer it. In v2.5.0 the number of points increases as expected. In the newer version the number of points stays the same. This does not hold for all cases, e.g. a simple rectangle does work.
Thanks for your hard work, love the project.
With kind regards,
Harm
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