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Changing the time screws up/eliminates some NPCs #60

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fozzibab opened this issue Jan 23, 2020 · 2 comments
Open

Changing the time screws up/eliminates some NPCs #60

fozzibab opened this issue Jan 23, 2020 · 2 comments
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bug Something isn't working enhancement New feature or request

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@fozzibab
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Thanks for the effort involved with making this. It's the only utility or method I've found that offers the ability to jump days, and since I'm basically at End of Content, being able to do that would save me a lot of time. Unfortunately, while changing the days DOES work, it seems to also mess up how NPCs appear. Horadric and Chain are unaffected, but as far as I can tell, every external NPC in the game stays "asleep" and never come out of their house. Other NPCs that show up on specific days, like the Merchant, simply never appear.

I imagine by the time you get around to solving this (assuming you're still working on it) I'll have finished all of the DLC quests and be done with the game, but I thought I should notify you of the bug.

Cheers.

@NetroScript
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Thanks for the notification and the details about it, I always knew the time doesn't work correctly for the npcs, (it's even noted in the application) but I don't know how it specifically works in the game.

Did you already try setting it to a very early time of the day? (Or jumping an entire week and setting it to the same time)


I assumed the events trigger at specific times in the game, and if you wanted to change it with the save editor, you would need to for example set the merchant to a specific position and state. But this is nothing which you can easily do with the current approach.
If there is a simple solution (or I would have a more specific idea how it works) I would add it to the editor, but like I said I assume it is more complex and not something which is solely stored in the save (but f.e. in the game data together with dialogs).

So currently I don't plan on fixing it (simply because I don't know how to), but I am leaving the issue open for reference, and should it be fixed in the future.

@fozzibab
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I did try like you suggested, but it never resolved :\ Fortunately I made a backup and was able to just go back to before I pushed time forward. The editor was still really useful, though, so thanks! Much appreciated.

@NetroScript NetroScript added bug Something isn't working enhancement New feature or request labels Jan 30, 2020
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