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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Nostr Game Engine</title>
<link rel="stylesheet" href="static/style.css">
<link rel="icon" type="image/png" href="/favicon-96x96.png" sizes="96x96" />
<link rel="icon" type="image/svg+xml" href="/favicon.svg" />
<link rel="shortcut icon" href="/favicon.ico" />
<link rel="apple-touch-icon" sizes="180x180" href="/apple-touch-icon.png" />
<meta name="apple-mobile-web-app-title" content="Nostr Game Engine" />
<link rel="manifest" href="/site.webmanifest" />
</head>
<body>
<section class="hero">
<hr>
<h1 translate="no">Nostr Game<br>Engine</h1>
<hr>
<div class="content">
<article>
<p>
NGE will be a royalty free, open-source game engine that is designed to be decentralized from the
ground
up and
built on top of a robust open-source foundation,
with a focus on using Bitcoin and Nostr to resolving real-world issues such as:
<ul>
<li><b>Networking</b>: with serverless P2P via RTC over Nostr</li>
<li><b>Monetization</b>: privacy-first immersive in-game ads & Bitcoin micro-payments</li>
<li><b>Social</b>: interoperable profiles and chat</li>
<li><b>Ownership</b>: decentralized distribution and DRM</li>
<li><b>Matchmaking</b>: decentralized match-making over Nostr</li>
</ul>
<p>
Every milestone delivers a fully functional platform, ensuring that even as our roadmap unfolds,
developers can immediately build, launch, and evolve their projects.<br>
Our phased transition maintains jME compatibility initially, then forks to enable deeper
customization.
</p>
</article>
<sub>The roadmap contains some AI generated imagery as placeholders, as the roadmap progresses they will be
replaced with actual engine screenshots and videos.</sub>
</div>
</section>
<section class="hero">
<hr>
<h1>Get Started</h1>
<hr>
<div class="content">
<article>
<h2>coming soon...</h2>
</article>
</div>
</section>
<section>
<hr>
<h1>RoadMap</h1>
<hr>
<div class="timeline">
<div class="milestone tick">
<div class="content">
<article>
<h3>FOUNDATION</h3>
<p>
The project starts as a series of modules for the battle-tested <a target="_blank"
href="https://jmonkeyengine.org">jMonkeyEngine</a>.
<br>
A JVM-based high performance, royalty-free, open-source modular game engine.
</p>
<img src="static/jme.webp" />
</article>
</div>
</div>
<div class="task">
<div class="content">
<article>
a nostr client is implemented natively as an engine module
</article>
</div>
</div>
<div class="task">
<div class="content">
<article>
players can be authenticated via nostr keypair and remote signers
</article>
</div>
</div>
<div class="task">
<div class="content">
<article>
the network stack module is replaced with high-throughput, serverless, encrypted P2P using
<b>RTC
over
Nostr signaling</b>, enabling easy development of decentralized games and apps
</article>
<sub>started at <a href="https://github.com/riccardobl/nostr-rtc"
target="_blank">riccardobl/nostr-rtc</a></sub>
</div>
</div>
<div class="milestone">
<div class="content">
<article>
<h3>v0.0.x NGE</h3>
<p>
At this stage, the engine supports P2P networking and essential Nostr functionalities,
including
player authentication, event signing, and relay subscription.
</p>
<p>
The P2P network stack enables direct player-to-player connections, using Nostr solely as a
coordinator, while actual traffic is P2P.
</p>
<p>
Experienced devs can already build on top of this to create decentralized games and apps for
<ul>
<li>Windows</li>
<li>Linux</li>
<li>Android</li>
<li>MacOS</li>
</ul>
using jvm based languages.
</p>
<img src="static/p2p.webp" />
</article>
</div>
</div>
<div class="task">
<div class="content">
<article>
an in-game, immersive and privacy-preserving ads framework is implemented as
an
engine module
</article>
<sub>
based on <a target="_blank"
href="https://github.com/nostr-protocol/nips/pull/955">NOSTR-DAN draft nip </a>
</sub>
</div>
</div>
<div class="task">
<div class="content">
<article>
context-aware advertising support is achieved by enabling developers to create metadata areas
within
the
virtual world of their games
</article>
</div>
</div>
<div class="milestone">
<div class="content">
<article>
<h3>v0.1.x MONETIZATION</h3>
<p>
At this stage developers can monetize their games with p2p ads that do not break the
player immersion or privacy.
</p>
<img src="static/ads.webp" />
</article>
</div>
</div>
<div class="task">
<div class="content">
<article>
webgl2 based renderer and browser support
</article>
<sub>started at <a href="https://github.com/riccardobl/webmonkeyengine"
target="_blank">riccardobl/webmonkeyengine</a></sub>
</div>
</div>
<div class="task">
<div class="content">
<article>
iOS release support
</article>
</div>
</div>
<div class="milestone">
<div class="content">
<article>
<h3>v0.2.x EXPANDING</h3>
<p>
At this stage the engine can be used to deploy games and apps to a wider range of platforms:
<ul>
<li>Windows</li>
<li>Linux</li>
<li>Android</li>
<li>MacOS</li>
<li><b>Web Browsers</b></li>
<li><b>iOS</b></li>
</ul>
</p>
</article>
</div>
</div>
<div class="task">
<div class="content">
<article>
gamer profile and achievements over nostr
</article>
<sub>
<a target="_blank" href="https://github.com/nostr-protocol/nips/blob/master/58.md">nip-58</a>
</sub>
</div>
</div>
<div class="task">
<div class="content">
<article>
match-making over nostr
</article>
</div>
</div>
<div class="task">
<div class="content">
<article>
player to player text-chat over nostr
</article>
<sub>
<a target="_blank" href="https://github.com/nostr-protocol/nips/blob/master/17.md">nip-17</a>
</sub>
</div>
</div>
<div class="task">
<div class="content">
<article>
proximity and area text-chat over nostr
</article>
<sub>
<a target="_blank" href="https://github.com/nostr-protocol/nips/blob/master/28.md">nip-28</a>
</sub>
</div>
</div>
<div class="milestone">
<div class="content">
<article>
<h3>v0.3.x SOCIAL</h3>
<p>
At this stage the engine provides modules with the tools and abstractions to implement
social features in games.
</p>
</article>
</div>
</div>
<div class="task">
<div class="content">
<article>
high-level scripting language support module
</article>
</div>
</div>
<div class="task">
<div class="content">
<article>
sandboxed scripting language support for modding
</article>
</div>
</div>
<div class="milestone">
<div class="content">
<article>
<h3>v0.4.x SCRIPTING</h3>
<p>
At this stage, the engine supports high-level scripting languages like LUA and JavaScript,
enabling faster development.
</p>
<p>
Even less experienced developers can create games and apps for
supported platforms, while the sandboxed runtime also serves as a modding framework for
games.
</p>
<img src="static/code.webp" />
</article>
</div>
</div>
<div class="task">
<div class="content">
<article>
programmable pipelines
</article>
<sub>started at <a target="_blank"
href="https://github.com/riccardobl/jmonkeyengine/tree/pipeline">riccardobl/jmonkeyengine</a></sub>
</div>
</div>
<div class="task">
<div class="content">
<article>
tiled deferred rendering
</article>
</div>
</div>
<div class="task">
<div class="content">
<article>
improved post processing stack
</article>
</div>
</div>
<div class="milestone">
<div class="content">
<article>
<h3>v0.5.x SCHISM</h3>
<p>
At this stage the engine core is changed to use programmable pipelines, giving developers
full
control over the execution flow.
This allows for custom optimized implementations tailored to demanding and complex games
seen
often
in AAA titles.
</p>
<p>
The primary rendering technique is switched to tiled based deferred rendering to improve
performances with highly complex lightning and 4k+ rendering.
</p>
<p>
To support the new architecture, the engine is separated from the jMonkeyEngine codebase and
no
longer maintains backward compatibility.
</p>
</article>
</div>
</div>
<div class="task">
<div class="content">
<article>
internals overhaul and cleanup
</article>
</div>
</div>
<div class="task">
<div class="content">
<article>
high performance hardware accelerated ui framework
</article>
</div>
</div>
<div class="task">
<div class="content">
<article>
immersive audio technology
</article>
<sub>started at <a target="_blank" href="https://github.com/jmePhonon">jmePhonon</a></sub>
</div>
</div>
<div class="milestone">
<div class="content">
<article>
<h3>v0.6.x OVERHAUL</h3>
<p>
At this stage, more built-in features are added and the internals are improved to
accommodate
even
higher-end games and apps.
</p>
<img src="static/improve.webp" />
</article>
</div>
</div>
<div class="task">
<div class="content">
<article>
nostr based drm
</article>
</div>
</div>
<div class="task">
<div class="content">
<article>
nostr based release management>
</article>
<sub>
based on
<a target="_blank" href="https://github.com/nostr-protocol/nips/blob/master/51.md#sets">nip-51 sets</a>
and
<a target="_blank" href="https://github.com/nostr-protocol/nips/blob/master/94.md">nip-94</a>
</sub>
</div>
</div>
<div class="milestone">
<div class="content">
<article>
<h3>v0.7.x DISTRIBUTED DISTRIBUTION</h3>
<p>
At this stage games built with the engine can be fully distributed p2p over nostr markets
with
and licenses are managed by a nostr based digital rights management system.
</p>
</article>
</div>
</div>
<div class="task">
<div class="content">
<article>
voxel engine module
</article>
<sub>based on <a target="_blank" href="https://github.com/rvandoosselaer/Blocks">rvandoosselaer/Blocks</a></sub>
</div>
</div>
<div class="task">
<div class="content">
<article>
world paging module
</article>
</div>
</div>
<div class="task">
<div class="content">
<article>
nostr world persistency
</article>
</div>
</div>
<div class="milestone">
<div class="content">
<article>
<h3>v0.8.x WORLDs</h3>
<p>
At this stage the engine is extended to support massive and voxel based world with optional
nostr persistency (on supported relays).
</p>
<p>
This will enable developers to implement common modern gaming mechanics without worrying
about
the
underlying infrastructure.
</p>
<img src="static/cubes.webp" />
</article>
</div>
</div>
<div class="task">
<div class="content">
<article>
in-game bitcoin wallet
</article>
</div>
</div>
<div class="task">
<div class="content">
<article>
bitcoin micro-transactions
</article>
</div>
</div>
<div class="milestone">
<div class="content">
<article>
<h3>v0.9.x PAYMENTS</h3>
<p>
At this stage the engine provides capabilities to implement microtransactions and in-game
payments
using bitcoin.
<br>
<i>TBD: lightning? liquid? e-chash? ark?</i>
</p>
</article>
</div>
</div>
<div class="task">
<div class="content">
<article>
frame generation and super resolution
</article>
</div>
</div>
<div class="task">
<div class="content">
<article>
final touches
</article>
</div>
</div>
<div class="milestone">
<div class="content">
<article>
<h3>v1.0.x NGE!</h3>
<p>
The engine is released as its first stable version.
</p>
<img src="static/bitcoin.webp" />
</article>
</div>
</div>
<div class="task tbd"></div>
<div class="task tbd"></div>
<div class="task tbd"></div>
<div class="task tbd"></div>
<div class="milestone tbd">
<div class="content tbd">
<article>
<h3>v1.1.x TBD</h3>
<ul>
<li>Voice Chat with RTC nostr signaling</li>
<li>Proximity Voice Chat with RTC nostr signaling</li>
<li>Virtual Reality support</li>
<li> Augmented Reality support</li>
<li>AI capabilities are added on top of the engine to assist with content generation and
player
interaction.</li>
</ul>
</article>
</div>
</div>
</div>
</section>
<footer>
© 2025 Nostr Game Engine
</footer>
</body>
</html>