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I've been working on porting some of the Raylib example programs from C to Zig, and while doing so, I noticed that quite a few are still missing. To make it easier to track what's left, I put together this list of examples that are available on the Raylib website but haven't been ported to Raylib-Zig yet.
I'll try to port as many as I can, but since I'm still pretty new to both Raylib and Zig, it might take a while. If anyone else works on any of these, feel free to ping me so I can mark them as done!
If you notice any mistakes or inaccuracies in the list below, please let me know.
core
2d_camera_platformer
2d_camera_split_screen
3d_camera_mode
3d_camera_split_screen
automation_events
custom_frame_control
custom_logging
drop_files
input_gamepad
input_gestures
input_multitouch
loading_thread
random_values
scissor_test
smooth_pixelperfect
storage_values
vr_simulator
window_letterbox
window_should_close
world_screen
shapes
easings_ball_anim
easings_box_anim
easings_rectangle_array
splines_drawing
top_down_lights
textures
blend_modes
bunnymark
draw_tiled
fog_of_war
gif_player
image_channel
image_drawing
image_generation
image_processing
image_text
logo_raylib
mouse_painting
npatch_drawing
particles_blending
polygon
raw_data
sprite_button
sprite_explosion
srcrec_dstrec
textured_curve
to_image
text
codepoints_loading
draw_3d
font_filters
font_loading
font_sdf
font_spritefont
input_box
rectangle_bounds
unicode
audio
mixed_processor
module_playing
music_stream
sound_loading
sound_multi
stream_effects
shaders
basic_lighting
basic_pbr
custom_uniform
deferred_render
eratosthenes
fog
hot_reloading
hybrid_render
julia_set
lightmap
mesh_instancing
model_shader
multi_sample2d
palette_switch
postprocessing
raymarching
shapes_textures
simple_mask
spotlight
texture_drawing
texture_tiling
texture_waves
vertex_displacement
write_depth
models
animation
billboard
bone_socket
box_collisions
cubicmap
draw_cube_texte.c
first_person_me.c
geometric_shap.c
gpu_skinning
heightmap
loading
loading_gltf
loading_m3d
loading_vox
mesh_generatioc
mesh_picking
orthographic_pjection.c
point_renderinc
rlgl_solar_sysm.c
skybox
tesseract_view
waving_cubes
yaw_pitch_roll
The text was updated successfully, but these errors were encountered:
Interesting, thank you for the list! I wasn't aware of just how many examples were missing. I'll start porting all the examples from core, as it seems like a good place to start.
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I've been working on porting some of the Raylib example programs from C to Zig, and while doing so, I noticed that quite a few are still missing. To make it easier to track what's left, I put together this list of examples that are available on the Raylib website but haven't been ported to Raylib-Zig yet.
I'll try to port as many as I can, but since I'm still pretty new to both Raylib and Zig, it might take a while. If anyone else works on any of these, feel free to ping me so I can mark them as done!
If you notice any mistakes or inaccuracies in the list below, please let me know.
core
shapes
textures
text
audio
shaders
models
The text was updated successfully, but these errors were encountered: