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Something like this: Blender - Texture Channel Packing
The text was updated successfully, but these errors were encountered:
yes, it does:
ogre/Samples/Simple/include/Terrain.h
Lines 519 to 521 in a98c9ee
however, it is more efficient to do this at export time with e.g imagick: https://ogrecave.github.io/ogre/api/latest/tut__terrain_sky_fog.html#bt3MergingTextures
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Does it make sense to add this to blender2ogre, do you think?
blender2ogre
I got the impression you can do this directly in blender without any exporter support, no?
I don't know.
If you look at the video it seems that they guy has to make a special setup in Blender in order to pack the textures.
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Something like this: Blender - Texture Channel Packing
The text was updated successfully, but these errors were encountered: