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HTC Vive black screen in unity applications #18

@Bundenth

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@Bundenth

Hi,

After downloading the DLL and configuring the OSVR Server as per instructions the HTC vive screens remain black when running simple Unity demos. The OSVR server starts correctly and acknowledges that a Vive is connected and calibrated (along with the 2 lighthouses and a controller), and indeed in the Unity Editor the HMD is tracked and the camera moves as expected when the Vive is moved. However, the HTC vive itself remains black.

I have the HTC vive dlls in the Plugins/Android/x86 folder, and I've checked the renderManager dlls are also present. What I've noticed is that when the scene is started, Unity shows an error in the console:

[OSVR-Unity] Failed to create RenderManager.
UnityEngine.Debug:LogError(Object)
OSVR.Unity.DisplayController:SetupRenderManager() (at Assets/OSVRUnity/src/DisplayController.cs:143)
OSVR.Unity.DisplayController:SetupDisplay() (at Assets/OSVRUnity/src/DisplayController.cs:176)
OSVR.Unity.DisplayController:Update() (at Assets/OSVRUnity/src/DisplayController.cs:317)

Has anyone tested the plugin in Unity?

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