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Verify the time offset is going the right direction #9

@rpavlik

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@rpavlik

SteamVR's docs aren't entirely clear to me as to which direction the time offset (found in some callbacks, but most notably tracker) should be applied.

See code links:

/// Single, centralized routine to apply the various event time offsets - so

and for example, these callbacks (in the Pose one, it's actually inside the struct)

void ViveDriverHost::TrackedDeviceButtonPressed(uint32_t unWhichDevice,

I picked a direction, but hard to know if I picked it right. The value for buttons seems to be always 0 in my testing, while the tracker value goes small but non-negligible values positive and negative, so no obviously answer there.

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