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Finish implementation of distortion shader #1

@russell-taylor

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@russell-taylor

We need a .glsl file for the vertex and fragment shader for the Undistort_Shader class to read.

We need to finish the parameters for the shader.

We need to set the parameters and test all this.

We need to hook the shader into the calibration program, so that you can toggle to a view that renders using that shader with the current parameters.

We might want a simple sample application that renders a scene using the shader.

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