-
Notifications
You must be signed in to change notification settings - Fork 224
Description
Hi, I don't really want to make a million different issues. This is mostly just to have a checklist.
- When bosses have been aggro’d they start taking 1% of their max hp in damage every second.
- Buff boss hp.
- Make cores sellable.
- Scoot base bosses towards inner corners.
- Move the fountain further away from the main area of the map.
- Slightly increase respawn time.
- New creep camps Implement new creep camps #2411
- Creeps also need to be nerfed. (Weaker camps overall, allowing more different heroes to farm them. Give the creeps magic resistance. Reduce creep bounties to encourage rotation.)
- Proper starting items.
- Limit boots and starting items to one per player.
- Buff roshans, make them a proper tier 1.
- Remove roshan protection.
- Capture points spawn in 4s, not 2s. (Paused for now, don't implement this.)
- Higher kill bounty and xp.
- Lower creep bounties.
- Reduce boss magic resistance further.
- Bosses give XP bounty.
- Pause the effects of farming boots during duels.
- Always give creep assist gold.
- Allow cores to be split. You may sacrifice a level 2 or higher level core to produce 2 cores of the level below it.
- Wandering Boss Wandering Boss #2565
- Decrease shrine cooldown to 180s.
- Purge all buffs and debuffs before duels.
- Power Treads changed from cleave to "Deal +X bonus damage against creeps." Essentially Quelling Blade boots.
- Tranquils can no longer be used to kill ancient creeps.
- Sparks build into all boots.
- Capture points for Roshans.
- Wandering boss: Merge zone 2&3 into a single zone 2. Turn zone 4 into zone 3. Remove zone 4.
- Dynamic score limit. Dynamic Score Limit and Core Guy #2583
- Make Wandering Boss smaller.
- Vision creep. Vision creep #2587
- Core guy. Dynamic Score Limit and Core Guy #2583
- Buffing creeps. Buffing creeps #2589
- Remove gold penalty from boots. Instead give Treads and Phase gold boosts. Adjust gold balance accordingly.
Proper starting items
Items with fundamentally the same effect as the non-ms effects of boots that are combined with brown boots as well as an upgrade core to build farming boots.
So for example, Arcane Boots provide:
- Mana
- Passive GPM
- Active: Restore mana to all surrounding allies.
The Arcane Boot starting item would provide all those same effects but a weaker form. All starting items cost 600g. There are starting items for all 5 different boots (not for GGs).
Capture points spawn in 4s, not 2s.
Currently capture points always spawn in a pair, one on each side of the map. I want to test spawning 4 capture points instead, 2 on each side. None of the rewards change. First capture point has one in the base, the other randomly outside as before.
Always give creep assist gold.
If you are in the radius of a creep getting killed by an allied hero you get a small portion of the bounty. Not much, just a bit. TP boots amplify this effect.