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After inspecting the log, it seemed thed the renderer kept re-initializing for an unknown reason. As a dirtiest workaround, I made the game playable by making the RE_Shutdown function a no-op: cubuspl42@6044194
I encountered on an x86-64 build run in Rosetta compatibility mode on MacBook Pro with Apple M3 chip with macOS Ventura 13.6.7.
This is a new issue which I didn't observe during my last attempt at running OpenArena on macOS back in March 2022.
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