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remove giu.Texture
example; use image.RGBA instead
#333
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I can do that. |
From your description above, I'm not sure what the issue is. What is the issue? |
hmm, okey there is few issues, i see with texture loader.
so, in summary, there is a lot of code, we can clean up and simplify. |
But you're actually proposing multiple refactors:
If this is the case, I'd like for you to close this issue and open individual issues, and to provide coherent titles and descriptions for those issues. Thanks! |
yah, thats the case, but these points are strongly related with each other. you can't |
I'd appreciate it if you provided that kind of detail when you open an issue. Also, it sounds like that wouldn't be an issue if we did another refactor that unifies the way we load images throughout the entire codebase (I thought this is what |
okey, after a few tries, I came to the conclusion that removing in case of TextureLoader: I'm not sure it is necessary. Does anyone remember why don't we use |
Hi there,
we can remove/reduce texture loading stuff as it isn't really necessary.
for images (in dcc/dc6/dt1 editors) we can use
ImageWithRGBA
instead ofImage
.at the moment, no idea for image buttons, I opened an issue: AllenDang/giu#233
the final step, could be removing
TextureLoader
as it'll not be necessary anymore.The text was updated successfully, but these errors were encountered: