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d2_types.h
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#ifndef D2_TYPES
#define D2_TYPES
#include "core/dktypes.h"
#include "math/psx_math_types.h"
#define TEXPAGE_SIZE_X (128) // 4 bit. DO NOT CHANGE!
#define TEXPAGE_SIZE_Y (256)
#define TEXPAGE_4BIT_SIZE (TEXPAGE_SIZE_X*TEXPAGE_SIZE_Y)
#define TEXPAGE_SIZE (TEXPAGE_SIZE_Y*TEXPAGE_SIZE_Y)
enum ETextureSetFlags
{
TEX_PERMANENT = 0x1, // permanently loaded into VRAM
TEX_SWAPABLE = 0x2, // spooled and uncompressed
TEX_SPECIAL = 0x4, // special car texture page in D2
TEX_DAMAGED = 0x8,
TEX_8BIT = 0x10, // two 8bit TSets make up a single bitmap
TEX_PALNUM = 0x20, // mask out for palette number (0-1)
TEX_PARENT = 0x40,
};
struct TEXINF
{
uint16 id;
uint16 nameoffset;
uint8 x, y, width, height;
};
struct TEXPAGE_POS // og name: TP
{
uint flags;
uint offset;
};
struct TEXCLUT
{
ushort colors[16];
};
//------------------------------------------------------------------------------------------------------------
struct PALLET_INFO
{
int palette;
int texnum;
int tpage;
int clut_number;
};
struct PALLET_INFO_D1
{
int palette;
int texnum;
int tpage;
};
//---------------------------------------------------------------
struct LUMP
{
uint type;
int size;
};
struct OUT_CITYLUMP_INFO
{
uint loadtime_offset;
uint loadtime_size;
uint tpage_offset;
uint tpage_size;
uint inmem_offset;
uint inmem_size;
uint spooled_offset;
uint spooled_size;
};
//------------------------------------------------------------------------------------------------------------
struct OUT_CELL_FILE_HEADER
{
int cells_across;
int cells_down;
int cell_size;
int num_regions;
int region_size;
int num_cell_objects;
int num_cell_data;
int ambient_light_level;
VECTOR_NOPAD light_source;
};
//------------------------------------------------------------------------------------------------------------
// car models
#define MAX_CAR_MODELS 13
struct carmodelentry_t
{
int cleanOffset; // -1 if no model
int damOffset;
int lowOffset;
};
// FIXME: it's guessed
struct POLYF3
{
uchar id;
uchar v0;
uchar v1;
uchar v2;
uchar pad;
CVECTOR_NOPAD color;
char pad2[4];
};
// FIXME: it's guessed
struct POLYF4
{
uchar id; // 0
uchar pad1;
uchar pad2;
uchar spare;
uchar v0; //4
uchar v1;
uchar v2;
uchar v3;
CVECTOR_NOPAD color;
char pad[5];
};
struct POLYFT4
{
uchar id;
uchar texture_set;
uchar texture_id;
uchar spare;
uchar v0, v1, v2, v3;
UV_INFO uv0, uv1, uv2, uv3;
CVECTOR color;
};
struct POLYGT4
{
uchar id;
uchar texture_set;
uchar texture_id;
uchar spare;
uchar v0, v1, v2, v3;
uchar n0, n1, n2, n3;
UV_INFO uv0, uv1, uv2, uv3;
CVECTOR color;
};
struct POLYFT3
{
uchar id;
uchar texture_set;
uchar texture_id;
uchar spare;
uchar v0, v1, v2, pad;
UV_INFO uv0, uv1, uv2, pad2;
CVECTOR color;
};
struct POLYGT3
{
uchar id;
uchar texture_set;
uchar texture_id;
uchar spare;
uchar v0, v1, v2, pad;
uchar n0, n1, n2, pad2;
UV_INFO uv0, uv1, uv2, pad3;
CVECTOR color;
};
#define COLLISION_BOX 0
#define COLLISION_CYLINDER 1
#define COLLISION_CONE 2
#define COLLISION_SPHERE 3
#define COLLISION_INDOORS 4
struct COLLISION_PACKET
{
short type;
short xpos, ypos, zpos;
short flags;
short yang;
short empty;
short xsize, ysize, zsize;
};
enum ModelShapeFlags
{
SHAPE_FLAG_LITPOLY = 0x1,
SHAPE_FLAG_BSPDATA = 0x2,
SHAPE_FLAG_TRANS = 0x8,
SHAPE_FLAG_NOCOLLIDE = 0x10,
SHAPE_FLAG_WATER = 0x80, // model is water
SHAPE_FLAG_AMBIENT2 = 0x100, // Ambient sound 2 associated - maybe used in D1
SHAPE_FLAG_AMBIENT1 = 0x200, // Ambient sound 1 associated - maybe used in D1
SHAPE_FLAG_TILE = 0x400, // treat as road
SHAPE_FLAG_SHADOW = 0x800, // D1 leftover flag
SHAPE_FLAG_ALPHA = 0x1000, // alpha tested object
SHAPE_FLAG_ROAD = 0x2000, // section of road
SHAPE_FLAG_SPRITE = 0x4000,
};
enum ModelFlags2
{
MODEL_FLAG_MEDIAN = 0x20, // Hmmmm...
MODEL_FLAG_JUNC = 0x40,
MODEL_FLAG_ALLEY = 0x80, // alley tile
MODEL_FLAG_INDOORS = 0x100,
MODEL_FLAG_CHAIR = 0x200,
MODEL_FLAG_BARRIER = 0x400,
MODEL_FLAG_SMASHABLE = 0x800,
MODEL_FLAG_LAMP = 0x1000,
MODEL_FLAG_TREE = 0x2000,
MODEL_FLAG_GRASS = 0x4000, // D1 flag is DIFFERENT!!!
MODEL_FLAG_PATH = 0x8000,
};
struct MODEL
{
short shape_flags;
short flags2;
short instance_number;
ubyte tri_verts;
ubyte zBias;
short bounding_sphere;
short num_point_normals;
short num_vertices;
short num_polys;
int vertices;
int poly_block;
int normals;
int point_normals;
int collision_block;
SVECTOR* pVertex(int i) const
{
return (SVECTOR *)((ubyte *)this + vertices) + i;
}
SVECTOR* pNormal(int i) const
{
return (SVECTOR*)((ubyte*)this + normals) + i;
}
SVECTOR* pPointNormal(int i) const
{
return (SVECTOR *)((ubyte *)this + point_normals) + i;
}
char* pPolyAt(int ofs) const
{
return (char *)((ubyte *)this + poly_block + ofs);
}
int GetCollisionBoxCount() const
{
if(collision_block > 0)
return *(int*)((ubyte*)this + collision_block);
return 0;
}
COLLISION_PACKET* pCollisionBox(int i) const
{
return (COLLISION_PACKET*)((ubyte*)this + collision_block + sizeof(int)) + i;
}
};
//------------------------------------------------------------------------------------------------------------
#define OBJECT_SMASHED_MARK 0xFD46FEC0
struct CELL_DATA {
ushort num; // size=0, offset=0
};
struct CELL_DATA_D1 {
ushort num; // size=0, offset=0
ushort next_ptr;
};
struct PACKED_CELL_OBJECT {
USVECTOR_NOPAD pos;
ushort value; // packed angle and model param
};
struct CELL_OBJECT {
VECTOR_NOPAD pos;
ubyte pad; // just to be aligned in PSX memory
ubyte yang;
ushort type;
};
//------------------------------------------------------------------------------------------------------------
enum class SurfaceType
{
Concrete = 0, // concrete/paved tiles
Grass = 4,
Water = 6,
Alley = 8,
DeepWater = 9,
Sand = 11,
};
struct sdPlane
{
short surfaceType;
short a, b, c;
int d;
};
struct sdNode
{
int angle : 11;
int dist : 12;
int offset : 8;
int node : 1;
};
struct sdHeightmapHeader
{
short type;
short planesOfs;
short bspOfs;
short nodesOfs;
};
//------------------------------------------------------------------------------------------------------------
struct DRIVER2_CURVE
{
int Midx, Midz;
short start, end;
short ConnectIdx[4];
short gradient, height;
int8 NumLanes, LaneDirs, inside, AILanes;
};
struct DRIVER2_STRAIGHT
{
int Midx, Midz;
ushort length;
short bing, angle;
short ConnectIdx[4];
int8 NumLanes, LaneDirs, AILanes, packing;
};
struct OLD_DRIVER2_JUNCTION
{
int Midx;
int Midz;
short length;
short width;
short angle;
short ExitIdx[4];
ushort flags;
};
struct DRIVER2_JUNCTION
{
short ExitIdx[4];
uint flags;
};
//------------------------------------------------------------------------------------------------------------
// Driver 1 PSX
struct ROAD_MAP_LUMP_DATA
{
int width, height;
int unitXMid, unitZMid;
};
struct LONGPLANE
{
int a, b, c, d;
};
struct SIPOLY
{
XYPAIR xz[4];
LONGPLANE normals;
short num_vertices;
};
struct SURFACEINFO
{
short type;
short info;
short heading;
short numpolys;
inline SIPOLY* GetPoly(int num) const
{
return (SIPOLY*)(this + 1) + num;
}
};
struct ROUTE_DATA
{
int type;
int height;
int objectAngle;
int roadIndex;
uint value;
};
enum DRIVER1_ROAD_FLAGS
{
ROAD_FLAG_PARKING = (1 << 0)
};
struct DRIVER1_ROAD
{
short id;
short ConnectIdx[2];
char NumLanes, LaneDirs; // looks like the same as in D2
short length;
char flags;
char pad;
short x, z;
};
struct DRIVER1_JUNC_ETRY
{
short fromJunc;
short road;
short flags;
short extraFlags;
};
struct DRIVER1_JUNCTION
{
short id;
char type;
char pad;
short lightsTimer;
char lightsNS, lightsWE;
DRIVER1_JUNC_ETRY entries[4];
short x, z;
};
struct DRIVER1_ROADBOUNDS
{
int x1, y1;
int x2, y2;
uint8 dir;
uint8 _pad[3];
};
//------------------------------------------------------------------------------------------------------------
struct AreaDataStr
{
uint16 gfx_offset;
uint16 model_offset;
uint16 music_offset;
uint16 ambient_offset;
uint8 model_size;
uint8 pad;
uint8 num_tpages;
uint8 ambient_size;
uint8 music_size;
uint8 music_samples_size;
uint8 music_id;
uint8 ambient_id;
};
#define SUPERREGION_NONE (0xFF)
class CTexturePage;
struct AreaTpageList
{
uint8 pageIndexes[16];
CTexturePage* tpage[16];
};
#define REGTEXPAGE_EMPTY (0xFF)
struct Spool
{
uint16 offset;
uint8 connected_areas[2];
uint8 pvs_size;
uint8 cell_data_size[3];
uint8 super_region;
uint8 num_connected_areas;
uint8 roadm_size;
uint8 roadh_size;
};
#define REGION_EMPTY (0xFFFF)
//----------------------------------------------------------------------------
// Exe embedded car cosmetics
struct CAR_COSMETICS_D1
{
SVECTOR headLight;
SVECTOR frontInd;
SVECTOR backInd;
SVECTOR brakeLight;
SVECTOR revLight;
SVECTOR exhaust;
SVECTOR smoke;
SVECTOR fire;
SVECTOR wheelDisp[4];
int _pad;
};
struct D2_ExtraInfo
{
ushort empty : 3;
ushort hasBackLights : 1;
ushort frontDouble : 1;
ushort backDouble : 1;
ushort frontVertical : 1;
ushort backVertical : 1;
ushort backOffset : 2;
ushort frontOffset : 2;
};
// LCF car cosmetics
struct CAR_COSMETICS_D2
{
SVECTOR headLight;
SVECTOR frontInd;
SVECTOR backInd;
SVECTOR brakeLight;
SVECTOR revLight;
SVECTOR policeLight;
SVECTOR exhaust;
SVECTOR smoke;
SVECTOR fire;
SVECTOR wheelDisp[4];
D2_ExtraInfo extraInfo;
short powerRatio;
short cbYoffset;
short susCoeff;
short traction;
short wheelSize;
SVECTOR cPoints[12];
SVECTOR colBox;
SVECTOR cog;
short twistRateX;
short twistRateY;
short twistRateZ;
short mass;
};
#endif