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* Add Barrel Scanner category
* Update schema
* Add icon
* Downgrade in plugins if needed
* Use in fixtures
* Remove physical.focus property
* Remove in schema, model, UI, docs and fixtures
* Regenerate properties in plugins where needed
* Simplify category suggestions
* Remove Moving Head category from tilting bars
* Bump schema version to 12.0.0
Copy file name to clipboardExpand all lines: docs/fixture-format.md
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@@ -67,7 +67,7 @@ The `physical` section describes properties not directly used in the DMX protoco
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A fixture can have multiple *modes* (also sometimes called *personalities*) like "Basic 3-channel mode" or "Extended 5-channel mode". Our modes are not allowed to have the word "mode" in them, as it is automatically appended at the end.
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A mode can contain the `physical` property to override specific physical data of the fixture. E.g. one mode could set the `panMax` value different than the fixture default.
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A mode can contain the `physical` property to override specific physical data of the fixture. E.g. one mode could set the `power` value different than the fixture default.
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A mode's `shortName` must be unique amongst all modes of the respective fixture.
**Kind**: instance property of [<code>Physical</code>](#Physical)
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**Returns**: <code>'Fixed'</code> \| <code>'Head'</code> \| <code>'Mirror'</code> \| <code>'Barrel'</code> \| <code>null</code> - Whether and how this fixture can change its focus point. Defaults to null.
**Kind**: instance property of [<code>Physical</code>](#Physical)
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**Returns**: <code>number</code> \| <code>null</code> - The maximum angle in degrees that this fixture can rotate in horizontal direction (Pan). `Number.POSITIVE_INFINITY` if continuous pan is possible. Defaults to null.
**Kind**: instance property of [<code>Physical</code>](#Physical)
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**Returns**: <code>number</code> \| <code>null</code> - The maximum angle in degrees that this fixture can rotate in vertical direction (Tilt). `Number.POSITIVE_INFINITY` if continuous pan is possible. Defaults to null.
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