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GitHub mirror of the Nvidia OpenAutomate SDK
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<HTML>
<HEAD>
<TITLE>OpenAutomate SDK</TITLE>
</HEAD>
<BODY>
<BLOCKQUOTE>
<UL>
<LI><A HREF="#1" CLASS="toc-item">OpenAutomate SDK
</A></LI>
<UL>
<LI><A HREF="#2" CLASS="toc-item">Contents
</A></LI>
<LI><A HREF="#3" CLASS="toc-item">Documentation
</A></LI>
<LI><A HREF="#4" CLASS="toc-item">Frequently Asked Questions
</A></LI>
<LI><A HREF="#5" CLASS="toc-item">Building OpenAutomate on Windows
</A></LI>
<LI><A HREF="#6" CLASS="toc-item">Building OpenAutomate on non-Windows OSs
</A></LI>
<LI><A HREF="#7" CLASS="toc-item">Contact
</A></LI>
</UL>
</UL>
<HR SIZE="1" NOSHADE>
<H1><A NAME="OPENAUTOMATE_SDK"><A NAME="1">OpenAutomate SDK
</A></A></H1>
<H2><A NAME="CONTENTS"><A NAME="2">Contents
</A></A></H2>
<P>
This directory contains the OpenAutomate(tm) SDK.
</P>
<P>
The SDK root directory is structured as follows:
</P>
<PRE> COPYRIGHT : the obligatory copyright notice
README.html : HTML version of this README file
README.txt : plain text version of this file
RELEASE.html : release notes for the SDK in html format
RELEASE.txt : release notes for the SDK in plain text format
FAQ.html : frequently asked questions for the SDK in html format
FAQ.txt : frequently asked questions for the SDK in plain text format
docs : all documentation
examples : some examples on how to use the SDK
inc : containins the main OpenAutomate headers
src : contains the main OpenAutomate source modules
OpenAutomate.sln : Visual Studio solution file for all projects within the SDK
oalib : Visual Studio project directory for
oarpc : OpenAutomate RPC library and utilities
oatest : the OpenAutomate conformance test suite
plugins : useful OpenAutomate plugins
</PRE>
<H2><A NAME="DOCUMENTATION"><A NAME="3">Documentation
</A></A></H2>
<P>
Please refer to <A TARGET="_top" HREF="docs/OpenAutomate.html">the OpenAutomate document</A> to get started using
the OpenAutomate SDK.
</P>
<P>
For details on changes between releases of the SDK, see <A TARGET="_top" HREF="docs/RELEASE.html">the <I>"RELEASE"</I> document</A>.
</P>
<H2><A NAME="FREQUENTLY_ASKED_QUESTIONS"><A NAME="4">Frequently Asked Questions
</A></A></H2>
<P>
Please see <A TARGET="_top" HREF="docs/FAQ.html">the Frequently Asked Questions (FAQ) document</A>.
</P>
<H2><A NAME="BUILDING_OPENAUTOMATE_ON_WINDOWS"><A NAME="5">Building OpenAutomate on Windows
</A></A></H2>
<P>
To build all the projects within the SDK, simply load the <I>OpenAutomate.sln</I>
Visual Studio solution file contained in the root of the SDK, and build all.
</P>
<H2><A NAME="BUILDING_OPENAUTOMATE_ON_NON-WINDOWS_OSS"><A NAME="6">Building OpenAutomate on non-Windows OSs
</A></A></H2>
<P>
Currently, OA is not fully supported on any OS other than Windows2K or
newer. But, the main source files <I>OpenAutomate.h</I>,
<I>OpenAutomate_Internal.h</I>, and <I>OpenAutomate.c</I> should build on any
UNIX-like OS. If you would like to integrate OpenAutomate into a non-Windows
application, please contact your account manager at NVIDIA.
</P>
<H2><A NAME="CONTACT"><A NAME="7">Contact
</A></A></H2>
<P>
If you have any questions or concerns, please contact your the DevTech
engineer assigned to your organization by NVIDIA.
</P>
</BLOCKQUOTE>
</BODY>
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