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xrGame: Fix more case sensitive #includes
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95 files changed

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src/xrGame/SimpleDetector.h

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#pragma once
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#include "customdetector.h"
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#include "CustomDetector.h"
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class CUIArtefactDetectorSimple;
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src/xrGame/TorridZone.cpp

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#include "StdAfx.h"
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#include "TorridZone.h"
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#include "xrEngine/objectanimator.h"
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#include "xrEngine/ObjectAnimator.h"
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#include "xrServer_Objects_ALife_Monsters.h"
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CTorridZone::CTorridZone() { m_animator = new CObjectAnimator(); }

src/xrGame/UI.cpp

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#include "StdAfx.h"
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#include "UI.h"
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#include "../xrEngine/xr_IOConsole.h"
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#include "../xrEngine/XR_IOConsole.h"
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#include "Entity.h"
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#include "HUDManager.h"
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#include "UIGameSP.h"

src/xrGame/UIDialogHolder.cpp

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#include "Level.h"
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#include "Actor.h"
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#include "xr_level_controller.h"
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#include "xrEngine/CustomHud.h"
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#include "xrEngine/CustomHUD.h"
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dlgItem::dlgItem(CUIWindow* pWnd)
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{

src/xrGame/UIFrameRect.cpp

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#include "StdAfx.h"
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#include "UIFrameRect.h"
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#include "HUDManager.h"
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#include "ui/uitexturemaster.h"
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#include "ui/UITextureMaster.h"
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CUIFrameRect::CUIFrameRect()
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{

src/xrGame/UIFrameRect.h

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#pragma once
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#include "uistaticitem.h"
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#include "UIStaticItem.h"
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#include "ui/uiabstract.h"
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class CUIFrameRect : public CUISimpleWindow, CUIMultiTextureOwner

src/xrGame/UIGameCustom_script.cpp

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#include "pch_script.h"
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#include "UIGameCustom.h"
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#include "Level.h"
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#include "ui/uistatic.h"
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#include "ui/UIStatic.h"
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#include "xrScriptEngine/ScriptExporter.hpp"
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using namespace luabind;

src/xrGame/ai/monsters/ai_monster_motion_stats.cpp

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#include "StdAfx.h"
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#include "ai_monster_motion_stats.h"
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#include "BaseMonster/base_monster.h"
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#include "basemonster/base_monster.h"
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void CMotionStats::update()
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{

src/xrGame/ai/monsters/ai_monster_squad_attack.cpp

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#include "ai_monster_squad.h"
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#include "Entity.h"
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#include "entity_alive.h"
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#include "BaseMonster/base_monster.h"
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#include "basemonster/base_monster.h"
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#include "monster_home.h"
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void CMonsterSquad::ProcessAttack()

src/xrGame/ai/monsters/anomaly_detector.cpp

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#include "StdAfx.h"
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#include "anomaly_detector.h"
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#include "BaseMonster/base_monster.h"
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#include "basemonster/base_monster.h"
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#include "restricted_object.h"
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#include "CustomZone.h"
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#include "Level.h"

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