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Clean up + update docs
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AGENTS.md

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- Focused test loop: `xray-16/ozz_utils/bin/Debug/ozz_kinematics_tests --gtest_filter=OzzKinematicsParity.*`
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## Handy Tools & Scripts
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- `convert_assets.sh` (repo root) -> regenerates sample `.ozz` skeletons/animations.
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- `src/xrAnimation/scripts/run_*_conversion.sh` regenerate sample `.ozz/.ozzx` fixtures for NPCs, weapons, arms, and monsters.
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- `xray_to_ozz_converter` CLI handles skeleton/animation/batch conversion.
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- `ozz_animation_viewer` (Debug build) can dump bind poses, JSON animation samples, and headless previews for parity checks.
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- Blender snippets in `AGENT_COMMANDS.md` extract rest-pose matrices for cross-validation when needed.
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- `ozz_animation_viewer` (Debug/Mixed build) can dump bind poses, JSON animation samples, and headless previews for parity checks.
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- Blender snippets and viewer usage details live in `src/xrAnimation/README.md`.
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## Where To Look Next
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- Detailed guidance: `src/xrAnimation/AGENT_DOCS.md`
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- Command recipes: `src/xrAnimation/AGENT_COMMANDS.md`
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- Roadmap & priorities: `src/xrAnimation/AGENT_NEXT_STEPS.md`
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- Module docs & workflows: `src/xrAnimation/README.md`
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- Historical context: `src/xrAnimation/CLAUDE.md`
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src/xrAnimation/AGENTS.md

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# AGENTS.md (Consolidated)
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All technical guidance for assistants has moved to `xray-16/src/xrAnimation/AGENT_DOCS.md`.
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Quick-reference playbooks live in `AGENT_COMMANDS.md`; current priorities and follow-up tasks are tracked in `AGENT_NEXT_STEPS.md`.
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All xrAnimation documentation now lives in `src/xrAnimation/README.md`.
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Use that README for module overview, build/test workflows, converter usage, and developer toggles after the MVP milestone.

src/xrAnimation/AGENT_COMMANDS.md

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src/xrAnimation/AGENT_DOCS.md

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