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Merge pull request #88 from Armada651/dev
Move all dependencies to the Externals folder.
2 parents c6387d7 + 865645c commit 23fd8da

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.gitignore

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@@ -9,3 +9,19 @@ intermediate/
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intermediate_plugs/
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lib/
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*.aps
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# exclude all third-party libraries
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src/Externals/3dsmax
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src/Externals/BugTrap
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src/Externals/FreeImage
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src/Externals/jpeg
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src/Externals/libogg-1.1.4
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src/Externals/libtheora-1.1.1
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src/Externals/libvorbis-1.2.3
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src/Externals/lightwave
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src/Externals/MagicSoftware
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src/Externals/maya
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src/Externals/nvapi
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src/Externals/OpenAutomate
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src/Externals/OpenSSL
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src/Externals/zlib

doc/howto/build.txt

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@@ -2,9 +2,8 @@ TITLE: X-Ray 1.6 build and setup instructions
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Build:
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------
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By default, all libraries mentioned below (except Windows/DirectX SDK) are assumed to be in the directory
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defined by XRAY_16X_LIBS environment variable. It can be set with following command (run as administrator):
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$ setx XRAY_16X_LIBS E:\dev\ /M
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By default, all libraries mentioned below (except Windows/DirectX SDK) are assumed to be in
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the src\Externals directory.
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To build X-Ray Engine you'll need following libraries:
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* OpenSSL: https://www.openssl.org/source
@@ -45,10 +44,10 @@ Setup:
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- eax.dll
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- wrap_oal.dll
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- For _bin_rel and _bin_mix:
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- Copy BugTrap.dll from %XRAY_16X_LIBS%BugTrap\Bin
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- Copy BugTrap.dll from src\Externals\BugTrap\Bin
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- For _bin_dbg:
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- Copy BugTrapD.dll from %XRAY_16X_LIBS%BugTrap\Bin and rename it to BugTrap.dll
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- Copy following files from %XRAY_16X_LIBS%OpenSSL\bin to _bin_dbg, _bin_mix and _bin_rel:
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- Copy BugTrapD.dll from src\Externals\BugTrap\Bin and rename it to BugTrap.dll
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- Copy following files from src\Externals\OpenSSL\bin to _bin_dbg, _bin_mix and _bin_rel:
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- libeay32.dll
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- ssleay32.dll
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- Create soft link to /gamedata in the game installation directory:
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