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Commit 28cd255

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nitrocaster
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Clean includes, delete unused sources.
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1,501 files changed

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src/3rd party/crypto/crypto.h

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#ifndef CRYPTO_INCLUDED
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#define CRYPTO_INCLUDED
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#include "../../xrCore/xrCore.h"
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#include "xrCore/xrCore.h"
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#include "xr_dsa.h"
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#include "xr_sha.h"
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src/3rd party/crypto/xr_dsa.h

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#define XR_DSA_INCLUDED
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#include "crypto_api_def.h"
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#include "../../xrCore/xrCore.h"
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#include "xrCore/xrCore.h"
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struct dsa_st;
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src/3rd party/crypto/xr_sha.h

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#define XR_SHA_INCLUDED
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#include "crypto_api_def.h"
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#include "../../xrCore/xrCore.h"
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#include "xrCore/xrCore.h"
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struct SHAstate_st;
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src/Include/xrRender/FactoryPtr.h

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#pragma once
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#include "RenderFactory.h"
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#include "../../Include/xrAPI/xrAPI.h"
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#include "Include/xrAPI/xrAPI.h"
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#define FACTORY_PTR_INSTANCIATE(Class) \
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inline void FactoryPtr<I##Class>::CreateObject(void) \

src/Include/xrRender/KinematicsAnimated.h

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#include "xrCore/Animation/SkeletonMotions.hpp"
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#include "animation_blend.h"
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#include "../../layers/xrrender/KinematicAnimatedDefs.h"
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#include "Layers/xrrender/KinematicAnimatedDefs.h"
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class IKinematics;
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class CBlend;

src/Include/xrRender/RainRender.h

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class CEffect_Rain;
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//struct Fsphere;
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#include "../../xrCore/_sphere.h"
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#include "xrCore/_sphere.h"
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class IRainRender
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{

src/Layers/xrAPI/xrAPI.cpp

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//
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#include "stdafx.h"
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#include "../../Include/xrApi/xrAPI.h"
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#include "Include/xrAPI/xrAPI.h"
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XRAPI_API IRender_interface* Render = NULL;
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XRAPI_API IRenderFactory* RenderFactory = NULL;

src/Layers/xrRender/Blender_Recorder_StandartBinding.cpp

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#include "blenders\Blender_Recorder.h"
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#include "blenders\Blender.h"
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#include "../../xrEngine/igame_persistent.h"
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#include "../../xrEngine/environment.h"
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#include "xrEngine/igame_persistent.h"
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#include "xrEngine/environment.h"
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#include "dxRenderDeviceRender.h"
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src/Layers/xrRender/D3DUtils.cpp

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#include "stdafx.h"
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#pragma hdrstop
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#include "../../xrEngine/gamefont.h"
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#include "xrEngine/gamefont.h"
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#include "d3dutils.h"
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#include "du_box.h"
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#include "du_sphere.h"

src/Layers/xrRender/DetailManager.cpp

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# include "igame_persistent.h"
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# include "environment.h"
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#else
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# include "../../xrEngine/igame_persistent.h"
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# include "../../xrEngine/environment.h"
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# include "xrEngine/igame_persistent.h"
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# include "xrEngine/environment.h"
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# include <xmmintrin.h>
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#endif
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