@@ -65,7 +65,6 @@ class ENGINE_API CRenderDeviceData
6565 BOOL b_is_Ready;
6666 BOOL b_is_Active;
6767
68- public:
6968 // Engine flow-control
7069 u32 dwFrame;
7170
@@ -123,7 +122,6 @@ class ENGINE_API CRenderDeviceBase : public IRenderDevice, public CRenderDeviceD
123122// refs
124123class ENGINE_API CRenderDevice : public CRenderDeviceBase
125124{
126- private:
127125 // Main objects used for creating and rendering the 3D scene
128126 u32 m_dwWindowStyle;
129127 RECT m_rcWindowBounds;
@@ -147,7 +145,6 @@ class ENGINE_API CRenderDevice : public CRenderDeviceBase
147145 // BOOL b_is_Active;
148146 void OnWM_Activate (WPARAM wParam, LPARAM lParam);
149147
150- public:
151148 // ref_shader m_WireShader;
152149 // ref_shader m_SelectionShader;
153150
@@ -171,7 +168,7 @@ class ENGINE_API CRenderDevice : public CRenderDeviceBase
171168 }
172169
173170 void DumpResourcesMemoryUsage () { GlobalEnv.Render ->ResourcesDumpMemoryUsage (); }
174- public:
171+
175172 CRegistrator<pureFrame> seqFrameMT;
176173 CRegistrator<pureDeviceReset> seqDeviceReset;
177174 xr_vector<fastdelegate::FastDelegate0<>> seqParallel;
@@ -225,7 +222,6 @@ class ENGINE_API CRenderDevice : public CRenderDeviceBase
225222 virtual const RenderDeviceStatictics& GetStats () const override { return stats; }
226223 virtual void DumpStatistics (class IGameFont & font, class IPerformanceAlert * alert) override ;
227224
228- public:
229225 void time_factor (const float & time_factor)
230226 {
231227 Timer.time_factor (time_factor);
@@ -270,11 +266,9 @@ class ENGINE_API CRenderDevice : public CRenderDeviceBase
270266 void initialize_editor ();
271267 void message_loop_editor ();
272268
273- private:
274269 typedef editor::initialize_function_ptr initialize_function_ptr;
275270 typedef editor::finalize_function_ptr finalize_function_ptr;
276271
277- private:
278272 HMODULE m_editor_module;
279273 initialize_function_ptr m_editor_initialize;
280274 finalize_function_ptr m_editor_finalize;
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