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Pavel Kovalenko
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Add build instructions.
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doc/howto/build.txt

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By default, all libraries mentioned below (except Windows/DirectX SDK) are assumed to be in the directory
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defined by XRAY_16X_LIBS environment variable.
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To build X-Ray Engine you'll need following libraries:
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* OpenAutomate: https://developer.nvidia.com/openautomate
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* NVAPI: https://developer.nvidia.com/nvapi
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* libjpeg: http://sourceforge.net/projects/libjpeg
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- Use "jpeg" as project root directory name for compatibility with CxImage
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* zlib: http://zlib.net
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* BugTrap: https://github.com/nitrocaster/BugTrap
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* FreeImage: http://freeimage.sourceforge.net
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* FreeMagic
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* libogg-1.1.4: http://xiph.org/downloads
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* libtheora-1.1.1: http://xiph.org/downloads
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* libvorbis-1.2.3: http://xiph.org/downloads
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* Autodesk Maya 2008/2009 SDK
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* Autodesk 3DS Max 6.0 SDK
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* Windows SDK: http://www.microsoft.com/en-us/download/details.aspx?id=8279
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* DirectX SDK June 2010: http://www.microsoft.com/en-us/download/details.aspx?id=6812
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- replace dxguid.lib with the one from Windows SDK
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(for DirectPlay GUIDs)
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You can download all these libraries (except Windows/DirectX SDK) with compiled binaries here:
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https://dl.dropboxusercontent.com/u/63973281/dev/xray/xray-16-libraries.7z

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