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intorrXottab-DUTY
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Definitions _USRDLL and XRGAME_EXPORTS are not needed for the xrAICore project. Is it possible that _USRDLL is also not needed for other projects?
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src/xrAICore/xrAICore.vcxproj

Lines changed: 6 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -97,42 +97,42 @@
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<AdditionalIncludeDirectories>$(SolutionDir);$(xrSdkDir)include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>_USRDLL;XRAICORE_EXPORTS;XRGAME_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>XRAICORE_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PrecompiledHeaderFile>pch.hpp</PrecompiledHeaderFile>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<AdditionalIncludeDirectories>$(SolutionDir);$(xrSdkDir)include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>_USRDLL;XRAICORE_EXPORTS;XRGAME_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>XRAICORE_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PrecompiledHeaderFile>pch.hpp</PrecompiledHeaderFile>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Mixed|Win32'">
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<ClCompile>
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<AdditionalIncludeDirectories>$(SolutionDir);$(xrSdkDir)include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>_USRDLL;XRAICORE_EXPORTS;XRGAME_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>XRAICORE_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PrecompiledHeaderFile>pch.hpp</PrecompiledHeaderFile>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Mixed|x64'">
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<ClCompile>
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<AdditionalIncludeDirectories>$(SolutionDir);$(xrSdkDir)include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>_USRDLL;XRAICORE_EXPORTS;XRGAME_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>XRAICORE_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PrecompiledHeaderFile>pch.hpp</PrecompiledHeaderFile>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<AdditionalIncludeDirectories>$(SolutionDir);$(xrSdkDir)include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>_USRDLL;XRAICORE_EXPORTS;XRGAME_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>XRAICORE_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PrecompiledHeaderFile>pch.hpp</PrecompiledHeaderFile>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<AdditionalIncludeDirectories>$(SolutionDir);$(xrSdkDir)include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>_USRDLL;XRAICORE_EXPORTS;XRGAME_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>XRAICORE_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PrecompiledHeaderFile>pch.hpp</PrecompiledHeaderFile>
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</ClCompile>
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</ItemDefinitionGroup>

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