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WIP of xrAI and xrSE_Factory. Replace ETextureParams.h with external.
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4 files changed

+1
-181
lines changed

4 files changed

+1
-181
lines changed

src/utils/xrAI/ETextureParams.h

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src/utils/xrAI/compiler.h

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#include "utils/Shader_xrLC.h"
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#include "xrAICore/Navigation/level_graph.h"
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#include "editors/LevelEditor/Engine/communicate.h"
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#include "Etextureparams.h"
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#include "Layers/xrRender/ETextureParams.h"
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// base patch used all the time up to merging
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const u32 InvalidNode = (1 << 24) - 1;

src/utils/xrAI/xrAI.vcxproj

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<ClInclude Include="compiler.h" />
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<ClInclude Include="cover_point.h" />
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<ClInclude Include="cover_point_inline.h" />
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<ClInclude Include="ETextureParams.h" />
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<ClInclude Include="factory_api.h" />
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<ClInclude Include="game_graph_builder.h" />
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<ClInclude Include="game_graph_builder_inline.h" />

src/utils/xrAI/xrAI.vcxproj.filters

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<ClInclude Include="compiler.h">
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<Filter>Compiler</Filter>
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</ClInclude>
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<ClInclude Include="ETextureParams.h">
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<Filter>Compiler</Filter>
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</ClInclude>
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<ClInclude Include="..\Shader_xrLC.h">
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<Filter>Compiler</Filter>
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</ClInclude>

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