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Add NumericSpinner to xrSdkControls
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src/editors/xrSdkControls/Controls/NumericSpinner/NumericSpinner.Designer.cs

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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Data;
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using System.Linq;
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using System.Text;
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using System.Windows.Forms;
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namespace XRay.SdkControls
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{
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public sealed partial class NumericSpinner : UserControl
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{
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private bool ignoreOnChanged;
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public NumericSpinner()
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{
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InitializeComponent();
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}
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public event EventHandler ValueChanged;
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public decimal Value
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{
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get => numSpinner.Value;
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set => numSpinner.Value = value;
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}
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public decimal Minimum
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{
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get => numSpinner.Minimum;
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set => numSpinner.Minimum = value;
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}
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public decimal Maximum
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{
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get => numSpinner.Maximum;
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set => numSpinner.Maximum = value;
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}
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public bool Hexadecimal
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{
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get => numSpinner.Hexadecimal;
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set => numSpinner.Hexadecimal = value;
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}
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public HorizontalAlignment TextAlign
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{
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get => numSpinner.TextAlign;
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set => numSpinner.TextAlign = value;
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}
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public int DecimalPlaces
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{
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get => numSpinner.DecimalPlaces;
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set => numSpinner.DecimalPlaces = value;
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}
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public decimal Precision
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{
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get;
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set;
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/*get { return trackBar.Maximum; }
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set { trackBar.Maximum = value; }*/
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}
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private void OnValueChanged()
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{
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ValueChanged?.Invoke(this, null);
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}
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protected override void OnLoad(EventArgs e)
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{
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base.OnLoad(e);
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numSpinner.ValueChanged += (obj, args) =>
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{
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if (ignoreOnChanged)
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return;
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OnValueChanged();
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};
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}
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private bool isDragging;
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private Point mousePos;
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private int mouseX;
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private int accumulation;
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private void btnHSpin_MouseDown(object sender, MouseEventArgs e)
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{
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isDragging = true;
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mouseX = e.X;
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mousePos = Cursor.Position;
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Cursor.Hide();
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}
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private void btnHSpin_MouseUp(object sender, MouseEventArgs e)
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{
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isDragging = false;
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mouseX = btnHSpin.Location.X;
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Cursor.Show();
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}
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private void btnHSpin_MouseMove(object sender, MouseEventArgs e)
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{
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if (!isDragging || mouseX == e.X)
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return;
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var newValue = numSpinner.Value;
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if (mouseX > e.X)
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newValue -= (mouseX - e.X) * Precision;
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else
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newValue += (e.X - mouseX) * Precision;
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if (newValue > numSpinner.Maximum)
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numSpinner.Value = numSpinner.Maximum;
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else if (newValue < numSpinner.Minimum)
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numSpinner.Value = numSpinner.Minimum;
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else
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numSpinner.Value = newValue;
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if (accumulation > 9)
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{
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Cursor.Position = mousePos;
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accumulation = 0;
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}
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++accumulation;
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}
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}
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}
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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</root>

src/editors/xrSdkControls/xrSdkControls.csproj

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<Compile Include="Controls\IntegerSlider\IntegerSlider.Designer.cs">
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<DependentUpon>IntegerSlider.cs</DependentUpon>
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</Compile>
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<Compile Include="Controls\NumericSpinner\NumericSpinner.cs">
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<SubType>UserControl</SubType>
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</Compile>
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<Compile Include="Controls\NumericSpinner\NumericSpinner.designer.cs">
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<DependentUpon>NumericSpinner.cs</DependentUpon>
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</Compile>
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<Compile Include="Controls\PropertyGrid.cs">
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<SubType>Component</SubType>
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</Compile>
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<EmbeddedResource Include="Controls\IntegerSlider\IntegerSlider.resx">
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<DependentUpon>IntegerSlider.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="Controls\NumericSpinner\NumericSpinner.resx">
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<DependentUpon>NumericSpinner.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="Properties\Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>

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