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lines changed Original file line number Diff line number Diff line change 11#pragma once
22
33#include " light.h"
4- #include " light_package .h"
4+ #include " Light_Package .h"
55
66class CLight_DB
77{
Original file line number Diff line number Diff line change 1010#define PGO (a )
1111#endif
1212
13- #include " r_DStreams .h"
13+ #include " R_DStreams .h"
1414#include " r_constants_cache.h"
15- #include " r_backend_xform .h"
16- #include " r_backend_hemi .h"
17- #include " r_backend_tree .h"
15+ #include " R_Backend_xform .h"
16+ #include " R_Backend_hemi .h"
17+ #include " R_Backend_tree .h"
1818
1919#ifdef USE_DX11
2020#include " Layers/xrRenderPC_R4/r_backend_lod.h"
@@ -601,7 +601,7 @@ class ECORE_API CBackend
601601 void dbg_DrawEllipse (Fmatrix& T, u32 C);
602602#endif
603603
604- CBackend () { Invalidate (); };
604+ CBackend () { Invalidate (); }
605605
606606#if defined(USE_DX10) || defined(USE_DX11)
607607private:
Original file line number Diff line number Diff line change 22#define R_BACKEND_RUNTIMEH
33#pragma once
44
5- #include "sh_texture .h"
6- #include "sh_matrix .h"
7- #include "sh_constant .h"
8- #include "sh_rt .h"
5+ #include "SH_Texture .h"
6+ #include "SH_Matrix .h"
7+ #include "SH_Constant .h"
8+ #include "SH_RT .h"
99
1010#if defined(USE_OGL )
1111#include "Layers/xrRenderGL/glR_Backend_Runtime.h"
Original file line number Diff line number Diff line change 66#define ResourceManagerH
77#pragma once
88
9- #include " shader .h"
9+ #include " Shader .h"
1010#include " tss_def.h"
1111#include " TextureDescrManager.h"
1212#include " xrScriptEngine/script_engine.hpp"
Original file line number Diff line number Diff line change 66#define AFX_BLENDER_H__A023332E_C09B_4D93_AA53_57C052CCC075__INCLUDED_
77#pragma once
88
9- #include " xrEngine/properties .h"
9+ #include " xrEngine/Properties .h"
1010#include " Blender_Recorder.h"
1111
1212#pragma pack(push, 4)
Original file line number Diff line number Diff line change 1+ project (xrRenderPC_R1)
2+
3+ list (APPEND DIRS
4+ "."
5+ )
6+
7+
8+ add_dir("${DIRS} " )
9+
10+ include_directories (
11+ ${CMAKE_CURRENT_SOURCE_DIR} /../..
12+ ${CMAKE_CURRENT_SOURCE_DIR} /../../../Externals/luabind
13+ ${CMAKE_CURRENT_SOURCE_DIR} /../../../sdk/include
14+ ${SDL_INCLUDE_DIRS}
15+ )
16+
17+ #list(REMOVE_ITEM ${PROJECT_NAME}__SOURCES "${CMAKE_CURRENT_SOURCE_DIR}/./LevelCompilerLoggerWindow.cpp")
18+ #list(REMOVE_ITEM ${PROJECT_NAME}__INCLUDES "${CMAKE_CURRENT_SOURCE_DIR}/./LevelCompilerLoggerWindow.hpp")
19+
20+ add_definitions (-DXRRENDER_R1_EXPORTS)
21+ add_library (${PROJECT_NAME} SHARED ${${PROJECT_NAME} __SOURCES} ${${PROJECT_NAME} __INCLUDES})
22+
23+ set_target_properties (${PROJECT_NAME} PROPERTIES PREFIX "" )
24+ target_link_libraries (${PROJECT_NAME} xrCore luabind LuaJIT xrCDB xrEngine xrParticles xrScriptEngine xrAPI xrMiscMath ${SDL_LIBRARIES} )
Original file line number Diff line number Diff line change 66#include " GlowManager.h"
77#include " Layers/xrRender/WallmarksEngine.h"
88#include " FStaticRender_RenderTarget.h"
9- #include " Layers/xrRender/modelpool .h"
9+ #include " Layers/xrRender/ModelPool .h"
1010#include " LightShadows.h"
1111#include " LightProjector.h"
1212#include " LightPPA.h"
13- #include " Layers/xrRender/light_DB .h"
13+ #include " Layers/xrRender/Light_DB .h"
1414#include " xrCore/FMesh.hpp"
1515
1616class dxRender_Visual ;
Original file line number Diff line number Diff line change 66#define AFX_LIGHTPPA_H__E5B97AC9_84A6_4773_9FEF_3BC5D1CEF8B6__INCLUDED_
77#pragma once
88
9- #include " Layers/xrRender/Light .h"
9+ #include " Layers/xrRender/light .h"
1010
1111struct CLightR_Vertex
1212{
Original file line number Diff line number Diff line change 22#define AFX_LIGHTSHADOWS_H__CFA216D9_CACB_4515_9FBE_7C531649168F__INCLUDED_
33#pragma once
44
5- #include " Layers/xrRender/Light .h"
5+ #include " Layers/xrRender/light .h"
66#include " Layers/xrRender/r__dsgraph_types.h"
77
88class CLightShadows
Original file line number Diff line number Diff line change 77#endif
88
99#include "xrEngine/stdafx.h"
10+ #if defined(WINDOWS )
1011#include <d3d9.h>
1112#include <d3dx9.h>
1213
1314#include "Layers/xrRender/xrD3DDefs.h"
15+ #endif
1416#include "Layers/xrRender/Debug/dxPixEventWrapper.h"
1517#include "Layers/xrRender/HW.h"
1618#include "Layers/xrRender/Shader.h"
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