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Add Steam COP shader effects_wallmarks.s
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function normal(shader, t_base, t_second, t_detail)
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shader:begin("effects_wallmark","stub_default_ma")
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: blend (true,blend.destcolor,blend.srccolor)
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: zb (true,false)
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shader:dx10texture ("s_base", t_base)
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shader:dx10sampler ("smp_base")
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shader: dx10color_write_enable( true, true, true, false)
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end

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