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Merge branch 'master' of https://github.com/OpenXRay/xray-16 into dev
2 parents 23fd8da + c79a0d7 commit 795a459

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doc/design/task_list.txt

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@@ -162,3 +162,23 @@ Highflex: Alex M
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- Python scripts for stalker skeleton control rig creation
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- game code
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- Improve Weapon System ( Additional Animations, Options )
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Swartz27: Matthew Swartz
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+ Fix blurred text on R4
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+ Fix issue #24: Fix overloaded particle system
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+ Fix sun path not following weather configs in R2-R4
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* Add actor shadow to R2-R4
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* Add grass shadows (r2_sun_details) to R2-R4
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* Add zoom and reload DOF which is read from the weapon configs if present
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- Add "sunmask"/cloud shadows shaders for R3&R4
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- Disable loading of pre-compiled shaders on R3/R4 to allow for loading of new/modifed shaders
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- Have game automatically delete shaders_cache whenever there is a new shader or modifed shader
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- Add a console command to turn cloud shadows on or off (requires restart)
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- Add soft shadows shader to R2 (original author: cj ayho)
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- Add console command for enabling manual reloading on weapons
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? Remove R1 renderer and all references to it
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+ Increase vertex buffer size from 1024+512 to 4096
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+ Add console command to change shadow map size via console (options: 1024, 1536, 2048[vanilla default], 2560, 3072, 4096)
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+ Extend r__geometry_lod from 1.2f to 5.f
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* Fix problem with weapons using a grenade launcher not lerping the animations
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+ Fixed skybox stretching

res/gamedata/configs/alife.ltx

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res/gamedata/configs/creatures/actor.ltx

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