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Commit 8030188

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Fixed paths and names for compiling. Don't forget to correctly set path var XRAY_16X_LIBS to libs folder(to nitrocaster's zipped libs folder).
If it fails yours installation's compilation proccess, revert it or optimize for it.
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src/3rd party/crypto/crypto.vcxproj

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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<OutDir>$(xrLibDir)</OutDir>
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<IntDir>$(xrIntDir)$(ProjectName)\</IntDir>
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<TargetName>$(ProjectName)_static</TargetName>
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<TargetName>$(ProjectName)</TargetName>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>

src/utils/xrAI/compiler_build.cpp

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#include "motion_simulator.h"
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#pragma warning(disable:4995)
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#include <freemagic/MgcAppr3DPlaneFit.h>
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#include <MgcAppr3DPlaneFit.h>
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#pragma warning(default:4995)
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IC void SnapXZ (Fvector& V)

src/xrCore/xrCoreStatic.vcxproj

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<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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<OmitFramePointers>true</OmitFramePointers>
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<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
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<AdditionalIncludeDirectories>$(xrSdkDir)include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>.;$(DXSDK_DIR)Include;$(XRAY_16X_LIBS);$(xrSdkDir)include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>XRCORE_STATIC;WIN32;NDEBUG;_WINDOWS;_USRDLL;XRCORE_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<StringPooling>true</StringPooling>
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<MinimalRebuild>true</MinimalRebuild>

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