@@ -16,49 +16,6 @@ class ENGINE_API CStats : public pureRender
1616 CGameFont *statsFont;
1717 float fMem_calls ;
1818 u32 dwMem_calls;
19- // CStatTimer EngineTotal;
20- // float fShedulerLoad;
21- // CStatTimer Scheduler;
22- // CStatTimer Sound; // total time taken by sound subsystem (accurate only in single-threaded mode)
23- // CStatTimer Input; // total time taken by input subsystem (accurate only in single-threaded mode)
24- // struct ParticleStatistics
25- // {
26- // u32 Starting;
27- // u32 Active;
28- // u32 Destroying;
29- // } Particles;
30- // struct {
31- // CStatTimer Collision; // collision
32- // CStatTimer Core; // integrate
33- // CStatTimer MovCollision; // movement+collision
34- // } Physics;
35- // struct {
36- // CStatTimer Think; // thinking
37- // CStatTimer Range; // query: range
38- // CStatTimer Path; // query: path
39- // CStatTimer Node; // query: node
40- // CStatTimer Vis; // visibility detection - total
41- // CStatTimer VisQuery; // visibility detection - portal traversal and frustum culling
42- // CStatTimer VisRayTests; // visibility detection - ray casting
43- // } AI;
44- // IRender::Stats
45- // CStatTimer clRAY; // total: ray-testing
46- // CStatTimer clBOX; // total: box query
47- // CStatTimer clFRUSTUM; // total: frustum query
48- // struct {
49- // CStatTimer ClientSend;
50- // CStatTimer ClientRecv;
51- // CStatTimer ServerUpdate;
52- // CStatTimer ClientCompressor;
53- // CStatTimer ServerCompressor;
54- // } Net;
55- // struct {
56- // CStatTimer Test0; // debug counter
57- // CStatTimer Test1; // debug counter
58- // CStatTimer Test2; // debug counter
59- // CStatTimer Test3; // debug counter
60- // } Dbg;
61-
6219 shared_str eval_line_1;
6320 shared_str eval_line_2;
6421 shared_str eval_line_3;
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