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13 | 13 | #include "xrServer_Objects_ALife_Monsters.h" |
14 | 14 | #include "CameraLook.h" |
15 | 15 | #include "CameraFirstEye.h" |
16 | | -#include "effectorfall.h" |
| 16 | +#include "EffectorFall.h" |
17 | 17 | #include "EffectorBobbing.h" |
18 | 18 | #include "ActorEffector.h" |
19 | 19 | #include "EffectorZoomInertion.h" |
20 | 20 | #include "SleepEffector.h" |
21 | 21 | #include "character_info.h" |
22 | 22 | #include "CustomOutfit.h" |
23 | | -#include "actorcondition.h" |
| 23 | +#include "ActorCondition.h" |
24 | 24 | #include "UIGameCustom.h" |
25 | 25 | #include "xrPhysics/matrix_utils.h" |
26 | 26 | #include "clsid_game.h" |
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58 | 58 | #include "map_manager.h" |
59 | 59 | #include "GametaskManager.h" |
60 | 60 | #include "actor_memory.h" |
61 | | -#include "Script_Game_Object.h" |
62 | | -#include "Game_Object_Space.h" |
| 61 | +#include "script_game_object.h" |
| 62 | +#include "game_object_space.h" |
63 | 63 | #include "script_callback_ex.h" |
64 | 64 | #include "InventoryBox.h" |
65 | 65 | #include "location_manager.h" |
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69 | 69 | #include "Include/xrRender/UIRender.h" |
70 | 70 |
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71 | 71 | #include "xrAICore/Navigation/ai_object_location.h" |
72 | | -#include "ui/uiMotionIcon.h" |
| 72 | +#include "ui/UIMotionIcon.h" |
73 | 73 | #include "ui/UIActorMenu.h" |
74 | 74 | #include "ActorHelmet.h" |
75 | | -#include "UI/UIDragDropReferenceList.h" |
| 75 | +#include "ui/UIDragDropReferenceList.h" |
76 | 76 | #include "xrCore/xr_token.h" |
77 | 77 |
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78 | 78 | const u32 patch_frames = 50; |
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