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xrGame: Fix case sensitive #includes
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100 files changed

+137
-138
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100 files changed

+137
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lines changed

src/xrGame/ActivatingCharCollisionDelay.cpp

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1,10 +1,10 @@
11
#include "StdAfx.h"
22

3-
#include "activatingcharcollisiondelay.h"
3+
#include "ActivatingCharCollisionDelay.h"
44
#include "CharacterPhysicsSupport.h"
55
#include "PHMovementControl.h"
66
#ifdef DEBUG
7-
#include "phdebug.h"
7+
#include "PHDebug.h"
88
#endif
99
activating_character_delay::activating_character_delay(CCharacterPhysicsSupport* char_support_)
1010
: char_support(*char_support_), activate_time(Device.dwTimeGlobal + delay)

src/xrGame/Actor.cpp

Lines changed: 6 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -13,14 +13,14 @@
1313
#include "xrServer_Objects_ALife_Monsters.h"
1414
#include "CameraLook.h"
1515
#include "CameraFirstEye.h"
16-
#include "effectorfall.h"
16+
#include "EffectorFall.h"
1717
#include "EffectorBobbing.h"
1818
#include "ActorEffector.h"
1919
#include "EffectorZoomInertion.h"
2020
#include "SleepEffector.h"
2121
#include "character_info.h"
2222
#include "CustomOutfit.h"
23-
#include "actorcondition.h"
23+
#include "ActorCondition.h"
2424
#include "UIGameCustom.h"
2525
#include "xrPhysics/matrix_utils.h"
2626
#include "clsid_game.h"
@@ -58,8 +58,8 @@
5858
#include "map_manager.h"
5959
#include "GametaskManager.h"
6060
#include "actor_memory.h"
61-
#include "Script_Game_Object.h"
62-
#include "Game_Object_Space.h"
61+
#include "script_game_object.h"
62+
#include "game_object_space.h"
6363
#include "script_callback_ex.h"
6464
#include "InventoryBox.h"
6565
#include "location_manager.h"
@@ -69,10 +69,10 @@
6969
#include "Include/xrRender/UIRender.h"
7070

7171
#include "xrAICore/Navigation/ai_object_location.h"
72-
#include "ui/uiMotionIcon.h"
72+
#include "ui/UIMotionIcon.h"
7373
#include "ui/UIActorMenu.h"
7474
#include "ActorHelmet.h"
75-
#include "UI/UIDragDropReferenceList.h"
75+
#include "ui/UIDragDropReferenceList.h"
7676
#include "xrCore/xr_token.h"
7777

7878
const u32 patch_frames = 50;

src/xrGame/ActorCondition.cpp

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1,10 +1,10 @@
11
#include "pch_script.h"
2-
#include "actorcondition.h"
2+
#include "ActorCondition.h"
33
#include "Actor.h"
44
#include "ActorEffector.h"
55
#include "Inventory.h"
66
#include "Level.h"
7-
#include "sleepeffector.h"
7+
#include "SleepEffector.h"
88
#include "game_base_space.h"
99
#include "autosave_manager.h"
1010
#include "xrServer.h"

src/xrGame/ActorInput.cpp

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -16,12 +16,12 @@
1616
#include "Level.h"
1717
#include "game_cl_base.h"
1818
#include "xr_level_controller.h"
19-
#include "actorcondition.h"
19+
#include "ActorCondition.h"
2020
#include "actor_input_handler.h"
2121
#include "string_table.h"
22-
#include "UI/UIStatic.h"
23-
#include "UI/UIActorMenu.h"
24-
#include "UI/UIDragDropReferenceList.h"
22+
#include "ui/UIStatic.h"
23+
#include "ui/UIActorMenu.h"
24+
#include "ui/UIDragDropReferenceList.h"
2525
#include "CharacterPhysicsSupport.h"
2626
#include "InventoryBox.h"
2727
#include "player_hud.h"

src/xrGame/Actor_Events.cpp

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1,11 +1,11 @@
11
#include "StdAfx.h"
22
#include "Actor.h"
3-
#include "customdetector.h"
3+
#include "CustomDetector.h"
44
#include "Weapon.h"
55
#include "Artefact.h"
66
#include "Scope.h"
77
#include "Silencer.h"
8-
#include "grenadelauncher.h"
8+
#include "GrenadeLauncher.h"
99
#include "Inventory.h"
1010
#include "Level.h"
1111
#include "xr_level_controller.h"

src/xrGame/Actor_Feel.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1,7 +1,7 @@
11
#include "StdAfx.h"
22
#include "Actor.h"
33
#include "Weapon.h"
4-
#include "mercuryball.h"
4+
#include "MercuryBall.h"
55
#include "Inventory.h"
66
#include "character_info.h"
77
#include "xr_level_controller.h"

src/xrGame/Actor_Movement.cpp

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -9,7 +9,7 @@
99
#include "Level.h"
1010
#include "UIGameCustom.h"
1111
#include "string_table.h"
12-
#include "actorcondition.h"
12+
#include "ActorCondition.h"
1313
#include "game_cl_base.h"
1414
#include "WeaponMagazined.h"
1515
#include "CharacterPhysicsSupport.h"
@@ -18,7 +18,7 @@
1818
#include "player_hud.h"
1919

2020
#ifdef DEBUG
21-
#include "phdebug.h"
21+
#include "PHDebug.h"
2222
#endif
2323
static const float s_fLandingTime1 = 0.1f; // через сколько снять флаг Landing1 (т.е. включить следующую анимацию)
2424
static const float s_fLandingTime2 = 0.3f; // через сколько снять флаг Landing2 (т.е. включить следующую анимацию)

src/xrGame/Actor_Network.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -12,7 +12,7 @@
1212
#include "ActorEffector.h"
1313

1414
#include "xrPhysics/IPHWorld.h"
15-
#include "xrPhysics/actorcameracollision.h"
15+
#include "xrPhysics/ActorCameraCollision.h"
1616
#include "Level.h"
1717
#include "xr_level_controller.h"
1818
#include "game_cl_base.h"

src/xrGame/Artefact.cpp

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -1,5 +1,5 @@
11
#include "StdAfx.h"
2-
#include "artefact.h"
2+
#include "Artefact.h"
33
#include "xrPhysics/PhysicsShell.h"
44
#include "PhysicsShellHolder.h"
55
#include "game_cl_base.h"
@@ -332,8 +332,8 @@ void CArtefact::MoveTo(Fvector const& position)
332332
// m_bInInterpolation = false;
333333
}
334334

335-
#include "inventoryOwner.h"
336-
#include "Entity_alive.h"
335+
#include "InventoryOwner.h"
336+
#include "entity_alive.h"
337337
void CArtefact::UpdateXForm()
338338
{
339339
if (Device.dwFrame != dwXF_Frame)

src/xrGame/BastArtifact.h

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -5,7 +5,7 @@
55

66
#pragma once
77
#include "Artefact.h"
8-
#include "xrEngine/feel_touch.h"
8+
#include "xrEngine/Feel_Touch.h"
99

1010
#include "entity_alive.h"
1111

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