@@ -367,16 +367,16 @@ class_<CScriptGameObject>& script_register_game_object1(class_<CScriptGameObject
367367 .def (" set_smart_cover_target_default" , &CScriptGameObject::set_smart_cover_target_default)
368368
369369 .def (" idle_min_time" , (void (CScriptGameObject::*)(float )) & CScriptGameObject::idle_min_time)
370- .def (" idle_min_time" , (float (CScriptGameObject::*)() const ) & CScriptGameObject::idle_min_time)
370+ .def (" idle_min_time" , (float const (CScriptGameObject::*)() const ) & CScriptGameObject::idle_min_time)
371371
372372 .def (" idle_max_time" , (void (CScriptGameObject::*)(float )) & CScriptGameObject::idle_max_time)
373- .def (" idle_max_time" , (float (CScriptGameObject::*)() const ) & CScriptGameObject::idle_max_time)
373+ .def (" idle_max_time" , (float const (CScriptGameObject::*)() const ) & CScriptGameObject::idle_max_time)
374374
375375 .def (" lookout_min_time" , (void (CScriptGameObject::*)(float )) & CScriptGameObject::lookout_min_time)
376- .def (" lookout_min_time" , (float (CScriptGameObject::*)() const ) & CScriptGameObject::lookout_min_time)
376+ .def (" lookout_min_time" , (float const (CScriptGameObject::*)() const ) & CScriptGameObject::lookout_min_time)
377377
378378 .def (" lookout_max_time" , (void (CScriptGameObject::*)(float )) & CScriptGameObject::lookout_max_time)
379- .def (" lookout_max_time" , (float (CScriptGameObject::*)() const ) & CScriptGameObject::lookout_max_time)
379+ .def (" lookout_max_time" , (float const (CScriptGameObject::*)() const ) & CScriptGameObject::lookout_max_time)
380380
381381 .def (" in_loophole_fov" , &CScriptGameObject::in_loophole_fov)
382382 .def (" in_current_loophole_fov" , &CScriptGameObject::in_current_loophole_fov)
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