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CResourceManager: Fix vertex shader log prefix.
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src/Layers/xrRenderPC_GL/glResourceManager_Resources.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -198,7 +198,7 @@ SVS* CResourceManager::_CreateVS (LPCSTR _name)
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if (!file)
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{
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string1024 tmp;
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xr_sprintf (tmp, "DX10: %s is missing. Replace with stub_default.vs", cname);
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xr_sprintf (tmp, "OGL: %s is missing. Replace with stub_default.vs", cname);
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Msg (tmp);
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strconcat (sizeof(cname), cname,GlobalEnv.Render->getShaderPath(),"stub_default",".vs");
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FS.update_path (cname, "$game_shaders$", cname);

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