@@ -18,7 +18,7 @@ nitrocaster: Pavel Kovalenko
1818- remove lzo and other compression libs from repository
1919- get the entire solution compiled with ForceConformanceInForLoopScope=false
2020- get rid of atimgpu, use amd ags instead (will also eliminate LNK4098)
21- - scan solution by PVS-Studio and fix found bugs
21+ - scan solution with PVS-Studio and fix found bugs
2222- Modules
2323 - subdivide xrGame into multiple modules (so changed code could be compiled faster)
2424 - merge xrCPU_Pipe into xrCore
@@ -36,6 +36,7 @@ nitrocaster: Pavel Kovalenko
3636 - exclude $app_data_root$/logs and $app_data_root$/screenshots from index
3737 - GetColorFromText bug
3838 - (bytes_need<=mSize) && vl_Count
39+ - "! tab named [1] doesnt exist"
3940 - core
4041 + xrMemory::mem_usage -> mem_usage_impl falls into infinite loop or finds bad nodes
4142 - buffer overflow when copying command line to Core.Params
@@ -54,6 +55,11 @@ nitrocaster: Pavel Kovalenko
5455 state cannot be found, so renderer creates it over and over.
5556 Link ref: http://msdn.microsoft.com/en-us/library/windows/desktop/bb205036(v=vs.85).aspx
5657 * D3D11Shader.h from DirectX SDK conflicts with one from Windows SDK
58+ - physics
59+ - falling actor can continue being in falling state under specific conditions
60+ - plugins
61+ + fix LW and Max exporters (seem to be broken by GSC)
62+ - update plugins for new Max/Maya versions
5763- improvements
5864 - multiplayer
5965 - use GSC server instead of GameSpy one
@@ -73,6 +79,11 @@ nitrocaster: Pavel Kovalenko
7379 - logger
7480 - don't keep log in std::vector, write to log file immediately
7581 - tweak CConsole to use new logger
82+ - render
83+ - FSAA
84+ - glow material doesn't cast shadows (causes artefacts on actor shadow)
85+ - disable accel when falling (more realistic)
86+ - multiplayer weather: misplaced rainy/cloudy
7687- log messages
7788 - fix log messages format (normally, the 'color' character should be followed by a space)
7889
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