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Added Steam COP fsgame.ltx
It has long been clear that it is necessary to change the original appdata folder. So I'll just use original file from Steam version of the Game.
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res/fsgame.ltx

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;abbreviation = recurs|notif| root| add| ext| description
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$app_data_root$ = true| false| $fs_root$| _appdata_\
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$arch_dir$ = false| false| $fs_root$
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$game_arch_mp$ = false| false| $fs_root$| mp\
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$arch_dir_levels$ = false| false| $fs_root$| levels\
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$arch_dir_resources$ = false| false| $fs_root$| resources\
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$arch_dir_localization$ = false| false| $fs_root$| localization\
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$arch_dir_patches$ = false| true| $fs_root$| patches\
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$game_data$ = false| true| $fs_root$| gamedata\
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$game_ai$ = true| false| $game_data$| ai\
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$game_spawn$ = true| false| $game_data$| spawns\
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$game_levels$ = true| false| $game_data$| levels\
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$game_meshes$ = true| true| $game_data$| meshes\| *.ogf;*.omf| Game Object files
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$game_anims$ = true| true| $game_data$| anims\| *.anm;*.anms| Animation files
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$game_dm$ = true| true| $game_data$| meshes\| *.dm| Detail Model files
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$game_shaders$ = true| true| $game_data$| shaders\
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$game_sounds$ = true| true| $game_data$| sounds\
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$game_textures$ = true| true| $game_data$| textures\
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$game_config$ = true| false| $game_data$| configs\
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$game_weathers$ = true| false| $game_config$| environment\weathers
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$game_weather_effects$ = true| false| $game_config$| environment\weather_effects
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$textures$ = true| true| $game_data$| textures\
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$level$ = false| false| $game_levels$
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$game_scripts$ = true| false| $game_data$| scripts\| *.script| Game script files
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$logs$ = true| false| $app_data_root$| logs\
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$screenshots$ = true| false| $app_data_root$| screenshots\
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$game_saves$ = true| false| $app_data_root$| savedgames\
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$downloads$ = false| false| $app_data_root$

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