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eagleivgq4a
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xrRender: fix includes
1 parent 947db1d commit bd553a0

30 files changed

+46
-36
lines changed

src/Layers/xrRender/Blender_BmmD.cpp

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#include "stdafx.h"
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#pragma hdrstop
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#include "blender_BmmD.h"
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#include "Blender_BmmD.h"
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//////////////////////////////////////////////////////////////////////
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// Construction/Destruction

src/Layers/xrRender/Blender_Lm(EbB).cpp

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#include "stdafx.h"
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#pragma hdrstop
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#include "blender_Lm(EbB).h"
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#include "Blender_Lm(EbB).h"
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//////////////////////////////////////////////////////////////////////
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// Construction/Destruction

src/Layers/xrRender/Blender_Model_EbB.cpp

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#include "stdafx.h"
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#pragma hdrstop
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#include "blender_Model_EbB.h"
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#include "Blender_Model_EbB.h"
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//////////////////////////////////////////////////////////////////////
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// Construction/Destruction

src/Layers/xrRender/Blender_Recorder_StandartBinding.cpp

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#include "stdafx.h"
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#pragma hdrstop
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#if defined(WINDOWS)
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#pragma warning(push)
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#pragma warning(disable : 4995)
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#include <d3dx9.h>
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#pragma warning(pop)
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#endif
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#include "ResourceManager.h"
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#include "blenders\Blender_Recorder.h"
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#include "blenders\Blender.h"
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#include "blenders/Blender_Recorder.h"
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#include "blenders/Blender.h"
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#include "xrEngine/IGame_Persistent.h"
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#include "xrEngine/Environment.h"

src/Layers/xrRender/Blender_detail_still.cpp

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#include "stdafx.h"
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#pragma hdrstop
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8-
#include "Blender_Detail_still.h"
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#include "Blender_detail_still.h"
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//////////////////////////////////////////////////////////////////////
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// Construction/Destruction

src/Layers/xrRender/D3DUtils.cpp

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@@ -4,18 +4,20 @@
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#pragma hdrstop
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#include "xrEngine/GameFont.h"
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#include "d3dutils.h"
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#include "D3DUtils.h"
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#include "du_box.h"
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#include "du_sphere.h"
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#include "du_sphere_part.h"
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#include "du_cone.h"
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#include "du_cylinder.h"
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#include "xrCore/_obb.h"
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#if defined(WINDOWS)
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#pragma warning(push)
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#pragma warning(disable : 4995)
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#include "d3dx9.h"
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#pragma warning(pop)
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#endif
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CDrawUtilities DUImpl;
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src/Layers/xrRender/DetailManager_soft.cpp

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#include "stdafx.h"
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#pragma hdrstop
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4-
#include "detailmanager.h"
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#include "DetailManager.h"
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const u32 vs_size = 3000;
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src/Layers/xrRender/DetailModel.cpp

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@@ -1,6 +1,6 @@
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#include "stdafx.h"
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#pragma hdrstop
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#include "detailmodel.h"
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#include "DetailModel.h"
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CDetail::~CDetail() {}
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void CDetail::Unload()

src/Layers/xrRender/Light_DB.cpp

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#include "StdAfx.h"
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#include "stdafx.h"
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#include "Common/_d3d_extensions.h"
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#include "Common/LevelStructure.hpp"
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#include "xrEngine/IGame_Persistent.h"
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#include "xrEngine/Environment.h"
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#include "utils/xrLC_Light/R_light.h"
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#include "light_db.h"
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#include "Light_DB.h"
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CLight_DB::CLight_DB() {}
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CLight_DB::~CLight_DB() {}
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#include "StdAfx.h"
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#include "light_render_direct.h"
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#include "stdafx.h"
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#include "Light_Render_Direct.h"

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